Hello, we are a small independent Italian team, passionate about the world of video game development. We grew up when video games were still stored on cassette tapes, and we run what were the most beautiful games we could imagine for ourselves… with a screwdriver! Now that everything has evolved, we decided to start this adventure and to show our ideas, mixing the new technology with our very first experiences. That’s where the idea of this team, sharing the same gaming passion, came from.
The big day has come! From today Teresa Moontyners - In the lair of the Beast is on Steam.
Finally, the procedure on the Steam store was completed and everything was accepted.
Today it is with great pleasure that I open this update post announcing the end of the adventure development.
The much coveted vacations have arrived, perhaps not for everyone, but for most people this is the time when they turn their gaze to their favorite vacation...
I had hoped to finish this level more quickly, but that is not the case.
Here I am, I started with the development on the last level.
And so we come to another game news. I try to better explain what I wrote in the previous update about the possibility of the two endings.
Today I am going to tell you about the last idea I had and which I managed to implement.
Today we're going to talk about Character Animation.
The summer period is coming to an end and slowly we all go back to our regular life or at least this is what we have been hoping for a couple of years.
A warm welcome to everyone with the usual appointment on the status of development of the game. Let's start by saying that the end of the second chapter...
I noticed, during the development of the adventure, that sometimes you find yourself imagining what would be the most correct way for a character to speak...
Implementing the compass for my inexperience, it was quite problematic, but in the end I managed to get a result that satisfies me.
A self-respecting graphic adventure must have characters with whom to identify, and characters with whom to interact.
Today I'm here to talk about how I approached the labyrinth section.
Despite the fact that it has been a year held to ransom by this pandemic that shows no sign of abating and continues to frighten, here we are at Christmas...
Teresa Moontyners In the lair of the beast, is born from the desire to independently create a video game that can, in its own small way, bring back the...
Recently we was thinking about the opportunity to let Chico customize the peak he’s living on by himself.
Hi everyone, this is a very small update we want to show you today: the painter’s easel together with its animation.
Hello, in this new update we are going to show you some new animations we added to the screensaver mode.
Hello, here we are again with a new update that mainly concerns new content.
Hi everyone, Chico has been in early access for a while now and we have already got some valuable feedback helping us find out where our next step should...
Hello, here we are with another update and some important news about Chico.
Hello, this is our first update after the early access and we want to thank you for all the interesting feedbacks we are receiving.
Hey cowboys, we are very excited to share with you that Chico is out now on Steam 10% off.
Hi Chichi, we want to talk you about the last changes we made before the early access release.
Hi Cichi, today we are here to talk about our last effort: the washbasin.
Hey cowboys, last week we have worked hard on our landing page, which is now online on Steam, and we would like to have some feedback.
Today we want to show you the inventory we implemented in Chico in order to give him the opportunity to store resources and the ability to craft a lot...
Hey cowboys, we would like to let you take a peek at some particle systems we just created for Chico.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.