Unbirth Infected+Dog from Penumbra to Amnesia by plutomaniac for all the Frictional Games players/moders/members/funs!
Read the full changelog, a small description, some notes and the installation procedure in the Description.
Changelog:
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Installation:
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Copy and paste at a clean installation of Amnesia. Nothing should be overwritten normally.
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Dog:
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***REMADE BASED ON EVERLONE'S RELEASE AND ALL THE ORIGINAL PENUMBRA FILES***
1) Opened all animations, working or not, as well as main model with ModelEditor and re-exported the .dae, .ent, .anm and .msh files.
2) Renamed all .dae animation files to .dae_ANIM and deleted all .ent files from Animation folder that caused the LevelEditor to crash.
3) Removed unused, useless, corrupted .dae, .ent, .jpg as well as some audio files.
4) Opened ModelEditor and added all animations based on the Grunt ones, otherwise the model would crash.
5) Changed the Run animation speed which was too low making the model run slowly.
6) Found out that the dog files MUST be at folder redist/entities/enemy/dog/dog folder (dog folder twise, otherwise it crashes)
7) Added more sound effects and related music for the dog and updated the included .snt files for audio.
8) Added sounds and music to the model using the ModelEditor and tried to improve timings at every animation.
9) Added ambiance & attack music taken from Penumbra
10) Tested the dog multiple times, it is ready and fully functional.
Notice: The model files of the dog MUST be put at folder: "redist/entities/enemy/dog/dog".
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Infected:
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***REMADE BASED ON EVERLONE'S RELEASE, ONLY A SMALL CHANGE WAS MADE***
1) Changed the Run animation speed which was too low making the model run slowly.
2) Tested infected multiple times, it is ready and fully functional(no, it is not possible to add a weapon).
Thank you so much!
I have question there is only infected and dog but from where is monster in middle?????please answer
Can you please upload hunter?
The pack only includes, as shown in the picture, the dog and the infected. Hunter and the other thing will be available at the mod but don't expect them to be working properly unless someone helps me with that.
In half month the mod will be continued...
very nice
Awesome! Only one problem, the dog moves almost in slow-motion, so It's too easy to escape from the dog... Any ideas?
its been fixed.
This is probably a pretty dumb question, but do these models replace the grunt/brute, show up on their own randomly, or only spawn for a certain custom map?
They do not replace the grunt or brute. These are separate models that can be used just like the original Amnesia enemies via the level editor and scripting.
''Copy and paste at a clean installation of Amnesia. Nothing should be overwritten normally.'' I did not understand that
It's easier to assist you at the forum topic located here:
www.frictionalgames.com/forum/thread-8752.html
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I'm having trouble with the dog for my IFC. Its animations are beautiful, however NONE of its sounds are playing for me. I'm really just looking for the bite/attack sound to work, I don't really care about the others. I don't know if this is user error (I can be pretty dumb with these things), or if there was something I missed.
Any tips? :D