A demo for scrapped fanmade Ace Combat Zero/Ace Combat Infinity/Act of Aggression crossover campaign I've made in 2015.
Warning: Requires VT unofficial patch 2.
This is one of my unfinished projects for Vector Thrust that was sitting at my hard drive for a while. I almost forgot it ever existed.
This is a “Demo” of a campaign I made back in 2015. The goal was to create a “Zero” prequel story to Infinity’s “Shattered Skies”. I also made it a crossover with Act of Aggression RTS game. Don’t ask me why, I don’t exactly remember myself, but it seemed like a good idea at the time.
Looking back it’s pretty funny how many similarities this campaign has to Ace Combat 7 campaign, which, I assure you, are not intentional (this being made in 2015 and all).
The difficulty is inconsistent and I’ve been unable to completely balance it even when fixing the bugs recently. So I’ve added an extra “Very Easy” difficulty level, just in case.
Su-27SM3 aircraft was intended to be included in later builds. TimeSymmetry sent me an unfinished aircraft that I’ve failed to complete in time due to lack of some critical information on game’s engine (took some time for me to figure it out, but TimeS has stopped updating by then).
The aircraft features ECM ability, full armament and animations.
And lots of extra Ace Combat themed skins.
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Man, this would have been a cool thing to play through. I'm especially intrigued by your statement that there's random events in these missions. I almost want to reinstall the game just to give this a try... almost. Thanks for releasing it!
Too bad this game died. We had a good time modding the crap out of it, eh? Had so many ideas, even for Scars of Ulysses. I'm so into giving this a try, especially considering how much you always put into modding. Thank you for this release!
PS: I know i was relatively new when I joined your old Project, but I miss skinning and texturing with you guys <3
Hello my friend, I'm creating a story based campaign, so I'll be glad if you help me to create this mod