A concept map. The idea is to show how much of a flexible gametype Harvester is by using a different kind of layout other than base-center-base. The bottom of the map contains the skull generator, while the upper level contains both skull receptacles for the Blue and Red teams.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.