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Description

Deep within the Marianas Trench, one of Horzine's deep sea ocean labs has unexpectedly fallen silent. Thought to have been closed off from the greater Zed outbreak, something stirs deep below the surface, something that has managed to trip the alarm and cut off all communications topside... ---------------INCOMING TRANSMISSION--------------- 'It is imperative you find out what happened to the research team. You must also make sure to secure anything salavaged from their excavation efforts, we don't want this whole operation to be for nothing. There's a lot riding on this job so it is critical that you all manage to make it back alive. Don't dissapoint us.' ---------------END TRANSMISSION--------------- So, will you be able to beat back the Zeds, or will you end up sleeping with the fishes? #KF2newgrounds

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KF-Subduction
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mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments

This map is a favorite of mine! I'm glad it was entered into the contest. I'd love to see it in the base game.
It's a difficult map to play on Suicidal/HoE, but once you become familiar with it, it's easy to lead a team through it safely (spam "FOLLOW ME", when things get crazy in the room you're in).I've come up with several kite paths that work well. But even if the team strays far off of it, it's still VERY possible to navigate through safely. The spawns on the map are well done.
Easily one of my favorite maps to play on, can't give it anything less than a 10/10.

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Markoman_98
Markoman_98 - - 34 comments

Gameplay: 10/10
Great layout balanced with open and tight areas. The verticality in an underground map can be hard to learn, but the combination of a hub area, maps and signs helps a lot for navigation. Collectibles could stand out a bit more (maybe put a goldfish more), but overall well hidden and good dosh zones.

Presentation: 10/10
Looks amazing, some areas look gorgeous and majority of areas are distinct.

Overall score: 10/10

If you want to see how I reviewed this map or how this map did compared to the others go here:
Forums.tripwireinteractive.com

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