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Add addon Improved Battle Scenes
Location
Addons
Filename
Improved_Battle_Scenes.1.zip
Category
Singleplayer Map
Licence
Proprietary
Uploader
The_Bowman_TW
Credits
Cozur, Seek n Destroy, Jacobhinds
Added
Updated
Size
16.23mb (17,016,900 bytes)
Downloads
2,143 (1 today)
MD5 Hash
3f4eb7513273a99552a1a05c5fc7cfba
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Description

News: 31.12.2018 - Adjusted spawn points. Now they are farther away from the map borders. This package aims to address the deficiencies of Native random battle scenes, namely: unrealistic terrain, small maps, unpassable mountains, unpassable rivers, bad and small forests, ugly flora etc. Important: Not save game compatible. You'll need to start anew.

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Improved Battle Scenes
Comments
Mikha`il
Mikha`il

Thank you very, very much!

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The_Bowman_TW Author
The_Bowman_TW

No problem. :)
Right now, I have identified two maps which happen to spawn the enemy right by you. I will update this section with a simple hotfix as soon as possible.

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The_Bowman_TW Author
The_Bowman_TW

Hotfix released. Please redownload.

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laius
laius

In dialog it seems the player is far away from the NPC. So the camera "travels" quite a distance across the scene when talking to NPCs. Is this a known issue or is it something on my end?

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The_Bowman_TW Author
The_Bowman_TW

You need to start a new game.

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laius
laius

That was on a new save. I'm attempting to make a patch that adds this to an existing mod of mine, am I wrong in thinking that the SceneObj files along with the scenes.txt and scripts.txt are the only files I need to include in the patch?

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The_Bowman_TW Author
The_Bowman_TW

The only modified .py files were module_scenes and module_scripts + the .scn files. I really cannot reproduce your issue though. You need to know that I tested the scenes with Native, so it might be the mod conflicting with something.

Edit: What are you using for meeting scenes? Is it the regular dialogue scenes provided by Native, or did you choose one added by me?

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Fjorgyn
Fjorgyn

YOU ARE A GOD THANK YOU

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Mikha`il
Mikha`il

Can you release a version with .txt install? Compiling this with mods that doesn't give out source code, it's a pain!

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The_Bowman_TW Author
The_Bowman_TW

I fear it will cause issues. You can try compiling in a Native copy and then extract the needed codes from the .txt files.

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The_Bowman_TW Author
The_Bowman_TW

News: The forest battles run very smooth now, and the stuttering issue is gome completely. Also, I have fixed the strange behavior of troops while climbing uphill on some maps. If you have already installed this, just replace the old .sco files with new ones (no need to mess with scripts once more).

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Redleg99
Redleg99

Thank you so much for doing this. I haven't tried it yet but am looking forward to being much less annoyed when fighting in the mountains!

If this works well, I would ask your permission to include this in my mod, Calradia 1050 A.D.: Mercenary Uprising.

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The_Bowman_TW Author
The_Bowman_TW

It's kind of late for an answer, but you do not need permission to use this. If you still plan on adding these, I may suggest manually moving the spawn points a little bit away from the map borders for each scene individually (you can't do that by copy-pasting an already edited scene, because each one had AI meshes). I would like to do that myself, but I do not have the time as of now.

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NaikJoy
NaikJoy

Hmm.. I'd love to use this. I like the mod Custom Troop Tree by MitchellD but it is for the native warband with the unrealistic hills and slopes.. No one would choose to fight there not even in real life. So thanks for this mod. I'm gonna try and install it somehow.

**** it.. I have crippling depression and I gave up

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The_Bowman_TW Author
The_Bowman_TW

Yeah, it might be hard for those who do not have enough experience. At some point I'll just pack everything into a mod that everyone will be able to download.

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Avaree
Avaree

Everythings cool except that the roads on the map become 'Steppe' Scenes. I wondered why I was suddenly fighting in the steppes lol.

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