VMF of gm_construct_flatgrass_v6
The original VMF file of gm_construct_flatgrass_v6 for use in the Valve Hammer Editor. You can edit and share it as you like, but you have to name your version different to avoid conflicts!
The original VMF file of gm_construct_flatgrass_v6 for use in the Valve Hammer Editor. You can edit and share it as you like, but you have to name your version different to avoid conflicts!
The compile (with full and HDR) time is about 2 hours long with an AMD 6000+ Dual core CPU @ 3,1 GHz and 4GB ddr2 ram. The custom Textures are included.
Note: The light on the map is maxed out, so reducing the size of the lightmapgrid or adding more stuff could crash VRad while compiling.
were you put?
It's for mappers, if you don't know how to use it then don't use it.
You Open the vmf files with the Valve Hammer Editor, the another stuff are resources that the map/hammer needs.
YOU ARE SOO HELPFULL! Im gonna use it for a sort of flying map, ocean cliff, ULTIMATE extension, called.... GM_CONSTRUCT_ULTIMATE, which has bits-n piecess of loooads of popular maps.... _pit, _flatgrass_ultimate, _ocean, my one called gm_secoast and gm_construct ocean; _airport, _ocean and much much more!
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