Flying this aircraft will cost the enemy sweat and tears, and perhaps... a little blood.
The Concept Fighter Attacker project was an indigenous project of the Estovakian fighter industry. Developed in conjunction with Grunder Industries until its collapse in 2011, the Eastern Faction recovered the assets during the ensuing civil war. Despite intending to deploy it with Naval Aviation, only one prototype was completed prior to the war with Emmeria in 2016, where it was subsequently destroyed in combat. Various onboard experimental weapon technologies include a rail gun, ADMM missiles and a fully integrated electronic support system. The CFA-44 is often claimed able to turn the tide of battle all by itself. In order to truly stand out, this aircraft requires dedication and mastery from a pilot who relies mostly on the technological edge of aerial combat.
Disclaimer: This variant lacks the weapon bay doors.
Authors: Wheaton; FlyAwayNow
"Flying this aircraft will cost the enemy sweat and tears, and perhaps... a little blood." I see what you did there....
Indeed.
The reason I post this is because I accidentally clicked - karma D:
Meh, it's about time Karma bit me in the *** anyways...
Indeed
Wierdly, I managed to give THIS comment a + Karma :P
Then again, does the Karma matter all that much..?
Looks awesome.
Delicious wanderful. Congratulations on producing the second fan-made aircraft in Vector Thrust!
didn't i also partially write this U:
@.@... Ooops. Forgot to credit you D:
But does it snap stall all the time? Because I want to do hammerheads with jets ;_;
It's less likely to stall than in the official iterations. There's no point in porting this infamous drawback D: In return, it will start to chip damage if you go ridiculously fast unchecked.
From what I heard seems something's wrong with airbrake animation, like the strut that clips the airbrake itself.
Yes, it does. I haven't been able to fix that yet. I hope it's the only issue with it, or is there anything else?
AFAIK the model looks somewhat too small during the hangar/plane selection screen (looks fine during gameplay though).
Canopy lacks of transparency.
I have no idea why this is happening. It started doing that since I began using the exact same export plugin as TS does. There's still dark spots about model making on this game.
The distance of the camera in the hangar menu is calculated in accordance to the model bounding box. Maybe in the there are some lost vertices around the mesh.