DeliSpace demo update to v.0.4 brings brand new tutorial, full controller support, improved visual hierarchy and many bugfixes and QoL changes.
Created menu and die animations Boar and mobs, we are implemented also particle effects and many more
Player: How many mechanics and features are in the menu of this game? Game: Yes.
A short update due to the next devlog being delayed until i have a bit more progress to show...
4X AI scaled Gui components for Freedoom Phase 1 & 2. Rename .zip to pk3 tested in gzdoom and zandronum.
NEW Menu and Characters in progress, Full new main menu and a fully rigged character using VR motion controllers.
After a couple of hours of recording, we present a fully detailed tutorial for USC: Counterforce Alpha Demo.
More technical changes made to the Sonic the Hedgehog fan game. Menu system and results screen updates and now seeking voice actors to fill two roles.
Created by Petiephant, XUI is a polished User-Interface System for Xbox 360 and Windows created in XNA 4.0. It features a widget system, rich font, animations...
In which the breaking of a pot is enacted; menu-scaling is removed; said removal incurs further minor fixes; an issue in mouse-handling is addressed...
Here are the menu options, music, loading screens, credits. Ready!
ADR continues moving forwards with new systems implemented, the menu system having being created gameplay subsystems and artificial intelligence code...
After more than six years of development, A-Star Theft has finally been released!
A perfect cheat mod for those who wish to make their life easier and have fun in HOI4.
In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...
In this tutorial, I discuss the basic features of the Options Menu in Anomalies.
In the last development sprint before open beta we focused on fixing bugs and improving existing functionalities, but we still managed to add some new...
Early localization support debuts in Guntastic with the Italian language, alongside new character portraits. If you happen to be at Milan Games Week 2019...
As Guntastic evolved during development, the old logo begun feeling more and more outdated. This week we present the first (and, hopefully, last) refresh...
In which several videos for A Door to the Mists are made or worked on; all of these have a (largely) common end-screen; the approach to autosaves is reconsidered...
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