An update today, we've completed implementing Melee Combat !
Battle Sequence is determined by the Attack Speed and the Number of Attacks each Unit Have.
Melee-orientated Units like Shielders & SpellLancers will have a better Melee Combat Statuses by default. This could be improve with Skills, which we have yet to implemented.
Initially, each Unit will take turn to attack once at a time. But after testing it out, we found a sequence could take around 20-30 sec, which is way too long for our liking.
So, we fixed this by having the Units attack concurrently when possible.
As a result, we managed to get it down to around 10 secs per Melee Sequence !!!