I introduce for You secound part DOG OF WAR - DOG OF WAR: FUTURE WAR. The secound part is also FPS game made in THE 3D GAMEMAKER.
12.05.2024, I am releasing DOG OF WAR: FUTURE WAR as a standalone production. Is a secound game of trilogy. OPERATING SYSTEM: WINDOWS XP or above. CONTROLS...
BARABARIAN REVENGE Simplae TPP action game. To make this game i used old engine - THE 3D GameMaker.
Simple TPP action game. Your goal is to reach the last - 7 - level and kill the most important evil in the game. Along the way, dear player, you will...
In this devlog, learn about the player's enemies. What they are, how do they behave and how they look.
In the third part of our development journal, we wanted to talk about different enemy types in the world of Ars Notoria.
A new episode of "We're making Farmwand" full of smart wolves, some bits about crafting as well as magical water sources and fountains are arriving to...
Ready to battle the hordes of deadly machines? Here's 5 useful tips on how you can slay all the different enemies in Rise of Humanity!
The cultic platformer has received an update with better enemies and unique environments!
so far the knight has one attack animation - kick. installation: put into the folder entities/enemy/
The mysterious little creatures you encounter are one of my favourite aspects of our lively top-down shooter. I’m sure you’ll enjoy wiping them out...
Version 1.1 update for CRF Omicron - Includes some newly restored content as well as the patchwork man cut enemy.
In this article, we present the enemy units currently implemented in the most recent build for our game, The Sixth Sun.
In this article, we present two new enemy units implemented in the most recent build for our game, The Sixth Sun.
In this article, we present the enemies that have been developed so far, as well as some concepts we have for future enemies.
New Enemy for Ion Fury, I replaced the existing one. Feel free to use my script
It's been a few weeks since our official game announcement here on IndieDB and we've been busy. Time to break down what we've been doing and how it's...
End's Reach is a science fiction action-adventure platformer created by the two man team, Cuirass Entertainment Ltd. End's Reach follows the endeavours...
-Meet a new foe and his trusty roll of duct tape, the Demolition Squad Captain! -Fight a mind-controlled Walrus as they leap over you, fire their cannons...
We've been working on a couple of things to show you guys! More specifically the UI in Roguents!
We've been silent for a while now but we're happy to bring you some news about Roguents!
for the characters, i used a base model for the main character that consisted in basic pixel art for the game, that eventually was updated and evolved...
How can we use references to create nice ideas to our proyects? The way to create nice concepts for your game it's easier than you think.
Coming up to Cosmonator's next major update. Working on some new late game levels, enemies, bosses / minibosses, and a few new spells and abilities for...
Skyous is a real-world adventure from Sao Paulo Brazil 🇧🇷 to Tokyo Japan 🇯🇵. The mechanics are quirky. The music is celestial and the graphics...
Is it cheating or is it necessary? A question whose answer seems not to penetrate and it’s for that reason that we will develop it in this post.
The enemies in Cosmonator are seriously out to destroy you. Here's a look at the various ways exactly how they're trying to achieve that.
Racing in Truck the System just got a lot more chaotic and fun, with the addition of AI minigun and missile turrets. Trucks can also now be destroyed...
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