What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...
Find out more about exploding Sheep, healing Priests and poor Peasants. We take a closer look at minions available in the Be My Horde demo!
Meet Moriana - a formidable and seductive necromancer. We put a lot of effort into creating this character and we wish to take you on a journey behind...
The new update 0.77 of the Starving Tournament with new features and: The Energy Shield to prevent players from falling out of the arena
In-development game Summoners Fate has recently been handpicked as one in a very narrow field of games at DreamHack Beyond and now has a chance to win...
Welcome to another devlog! Today we’re here to talk about a few of the bosses of Okinawa Rush. We’ve already covered the heroes so it’s only fair...
I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.
Working hard late night on the set of the trailer for our upcoming indie game 911 Operator Interactive Movie.
You already know what’s happening with the in-game environment, so in this devlog we would like to talk about another visible part of the game, but...
Full illustration for events in game are in progress! Let's have a peek behind the scenes...
This week we added a couple of new enemies that we wanted to share with you. We created an anthromoprhic wolf and a pet wolf. These two live in the snowy...
How many times have you heard a creative person hit a barrier like writer's block, or just having no solution for coming up with something creative? We...
In today’s devlog, you can read up on what’s happened in one of the most eventful weeks Prosperous Universe has ever had and, for the first time ever...
Official Update #5 is now live on Steam! Leaderboards, daily/Weekly missions, campaign creation tools to the map editor, and more!
A retrospective look at the journey from a cool idea to a product that could actually be published and played.
Have an exclusive look at the making of art of the Clam Man! Wait is it exclusive did you post this on twitter already martin god damn it martin
This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 2 of 2.
This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 1 of 2.
Thanks for your interest in Defun Games and Spycursion. Here's the story behind our team and our vision for Spycursion.
Check out what Lantana Games has been up to with Children of Liberty in the first quarter of 2018!
The second episode in our 'Behind the Gates' series has been released!
Guard Duty - Behind the Gates ► Episode One: NGF and Asset workflow. In this series we take a behind the scenes look at the development of our graphic...
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
Next tuesday we're appearing in public to showcase our game. It will be our first public display of what we've been working on, and we're all nervous.
On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.
A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...
We are half way through our campaign. This update includes a new behind the scenes video and a new character design where we need your help to decide.
We been working on Jazon and the Dead for 3 years now, we decided to create this look back where we play old prototypes.
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.