hi there. This is a total conversion which brings online multiplayer to QuestChex with various new and enhanced levels and weapons. for Chex Quest 3 on the Zandronum engine (originally made for Skulltag, but Zandronum is the better/newer version).
It works on Zand with no additional pwads, this mod is currently hosted on these servers. Latest version of this mod: 16-3.2
This mod uses chex3.wad as its IWAD. If you get DECORATE errors when you launch the game, you need to update your IWAD. You can find the IWAD here for fr
original thread:
Doomworld.com
If you would like to see more screenshots, you can find more on my zDoom forums topic
Forum.zdoom.org
Hosting instructions: This mod now changes DMFLAGS automatically (as of P15-7, (7/29/2011).
Servers:<[IFOC] Server>: Chex Pack Duel <[IFOC] Server>: Chex Pack Zorchmatch<[IFOC] Server>: Chex Pack CTF
IRC Channel
Irc.skulltag.net
Come here if you want to request/advertise a server, or if you are looking for players.
Map list:
Deathmatch (Zorchmatch)
ZM01: Underground Storage Facility
ZM02: Jade Plateau
ZM03: DK Zorchmatch (by Lucius Octavian, modified by me)
ZM04: Mario Zorchmatch (based on a map by CutmanMike, used with permission)
ZM05: Subways
ZM06: Quarry
ZM07: Museum (this map is slow if you have less than 3 players)
ZM08: Highlands (map by Replica)
Invasion:
INV01 (demo)
Duel:
DUELHUB, through which you can access DUEL01-DUEL16 + DUEL33
Features:
New Weapons: In addition to the sprite replacements for the Super Shotgun, Skulltag minigun, grenade launcher, and BFG10k, this mod contains a few brand new weapons.
Weapons list:
Slot 1: Bootspoon, Bootspork(s), zorch gloves,
Slot 2: Minizorcher(s), CL Zorcher
Slot 3: Large zorcher, Super Large Zorcher
Slot 4: Rapid Zorcher, Ultra Rapid Zorcher
Slot 5: Propulsor(s), Freezing Zorcher(s), Zorchlauncher
Slot 6: Phasing Zorcher, Rail Zorcher
Slot 7: LAZ Device, Liquid Zorcher
Note: Here are the Doom/Skulltag equivalents of these weapons:
Bootspoon = Fist
Bootspork = Chainsaw (you can dual wield this weapon)
Minizorcher = Pistol (you can dual wield this weapon)
Large Zorcher = Shotgun
Super Large Zorcher = Super Shotgun
Rapid Zorcher = chaingun
Ultra Rapid Zorcher = Minigun (fires faster than the chaingun, but has a short cooldown period afterward)
Zorch Propulsor = Rocket Launcher (you can dual wield this weapon)
Zorch Launcher = Grenade Launcher
Phasing Zorcher = Plasma Rifle
Rail Zorcher = Railgun (fires a straight beam that rips through enemies)
LAZ Device = BFG9000
Liquid Zorcher = BFG10k (Rapid fire, hitscan BFG. It is not used in any map)
Freezing Zorchers:
rocket launchers with greater damage and a freeze effect, the ammo for this weapon is rare
CL Zorcher:
Fires sets of three energy bursts that rip through enemies and bounce off of walls.
Zorchgloves:
A powerful, but slow melee attack. It is only found in INV01 so far.
Rail Zorcher:
Similar to the Skulltag railgun, but this version has a manual reload. Press alt fire to reload it.
And, a secret weapon.
This mod uses two different damagetypes. The enemies (flemoids) slime you, and in competitive game modes, you get zorched. I made all but two of the player getting zorched frames
You can dual wield minizorchers (pistols), freezing zorchers, propulsors (rocket launchers), freezing zorchers, and bootsporks (chainsaws).
The propulsors and freezing zorchers have an alt fire, which fires both weapons at the same time.
I added a lot of dynamic lighting to the game. The enemies and player light up when shot, and all the lamps, etc. have lights.
Screenshots: You can click on these thumbnails to get a bigger image.
If you like Chex, or just want to try something different, try it out. I would like to hear your suggestions and feedback.
If you want to make maps using this mod as a base, look at this topic:
Chexquest.org
Known Bugs:
This mod has texture glitches in software mode due to non power of two textures, I don't have the art skills to replace them at the moment.
The shading on the Rail Zorcher looks a little strange.
This mod has some simple 3d models.
Tell me the Secret Weapon :P
Edit: It's Ghettoblaster.
Love this mod!
plese help im play in zandronum zdoom gzdoom skulltag and other doom ports and chex quest cant work in my ports with this pk3 file.please say what port need me????!!!!
Did you try running this with Zandronum? You can get it here: Zandronum.com
This mod only works with Zandronum, Skulltag support has been dropped for a long time.
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Hi, lead dev of this mod here.
@WiWeeyum (the manager of this page) I want to suggest some edits to this page:
1. Please rename this from Chex Skulltag Pack P16-3.2 to "Chex Pack", it will hopefully be less confusing
2. There's a newer version of this mod out now, please upload ChexPackP16-4. You can always get the latest version here in the project forum on Chexquest.org
3. When you upload P16-4, please update the map list to reflect the 4 new maps.
4. I'm not sure how much control you have over the "License" portion of this page, but to clarify:
- You may use this pk3 as a base for other wads, provided that you call your wad something else
- You may distribute this pk3 freely
5. It may be a good idea to change the "Engine" on the right to "Zandronum", instead of "Doom Engine", I know you mentioned Zandronum on this page but I think ModDB groups mods by engine and this can't run on vanilla doom.
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Execution could not continue.
Script error, "ChexPackP16-3.2.pk3:misclumps/pickups.dec" line 46:
Unexpected 'Picked up the energized Chex shield!' in definition of 'ChexShield'
I get this error, no matter which version I use. I'm using Zandronum 3.0 alpha.