work on new UI textures/materials to look pixelated (part of actual helmet screen [ check 1st person UI for reference]), new ambiance for the main menu, and new ambiance for the bridge/wasteland/city, new modulo for weather to make purple fog every four nights instead of every night, and new ambiance scares/more to come, content and photo sensitivity warnings, new death screens for juggernaut, smeller, alpha, and mini boss
Redacted Genome (QA Update 2)
work on new ui textures/materials to look pixelated (part of actual helmet screen [ check 1st person ui for reference]), new ambiance for the main menu, and new ambiance for the bridge/wasteland/city, new modulo for weather to make purple fog every four nights instead of every night, and new ambiance scares/more to come, content and photo sensitivity warnings, new death screens for juggernaught, smeller, alpha, and mini boss
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