https://www.indiedb.com/tutorials Tutorials RSS feed - IndieDB Subscribe to the IndieDB tutorial feed, and get the latest updates as they are posted. en-us Thu, 25 Apr 2024 23:22:25 +0000 Copyright 2024, DBolical Pty Ltd Articles 180 Tutorials RSS feed - IndieDB https://static.indiedb.com/cutoff/images/logos/rss.png https://www.indiedb.com/tutorials 120 90 Import and use of 3D models and animations https://www.indiedb.com/engines/layaair/tutorials/import-and-use-of-3d-models-and-animations Wed, 10 Apr 2024 20:55:00 +0000 articles324747
The model suffixes supported by LayaAir are fbx and gltf, and the imported 3D animations supported are skeleton skin animation and rigid body animation.]]>
Import and use of 3D models and animations The model suffixes supported by LayaAir are fbx and gltf, and the imported 3D animations supported are skeleton skin animation and rigid body animation.
My experiences optimizing graphics, lighting and physics for a stealth game https://www.indiedb.com/games/gust-of-wind/tutorials/my-experiences-optimizing-graphics-lighting-and-physics Mon, 01 Apr 2024 19:22:59 +0000 articles324517
I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.]]>
My experiences optimizing graphics, lighting and physics for a stealth game I've been focusing on optimizations quite a lot since this game's EA release half a year ago, and wrote a post describing some of the methods I've used.
Echoes in the Deep Devlog 2: a Deep Dive into breathtaking procedurally generated backgrounds https://www.indiedb.com/games/echoes-in-the-deep/tutorials/echoes-in-the-deep-devlog-2-a-deep-dive-into-breathtaking-procedurally-generated-backgrounds Wed, 20 Mar 2024 16:38:04 +0000 articles324146
In this article we share the link to the latest devlog made by Outhoused Studios, in which we explore how we make our AI generated backgrounds using Playground. The idea is that using a prompt we become able to create high fidelity artwork.]]>
Echoes in the Deep Devlog 2: a Deep Dive into breathtaking procedurally generated backgrounds In this article we share the link to the latest devlog made by Outhoused Studios, in which we explore how we make our AI generated backgrounds using Playground. The idea is that using a prompt we become able to create high fidelity artwork.
Generating a SoulerCoaster in Unity https://www.indiedb.com/games/raidingzone/tutorials/generating-a-soulercoaster-in-unity Fri, 02 Feb 2024 07:21:00 +0000 articles323039
How to generate a SoulerCoaster in Unity. SoulerCoasters are used to visualize magic or energetic effects.]]>
Generating a SoulerCoaster in Unity How to generate a SoulerCoaster in Unity. SoulerCoasters are used to visualize magic or energetic effects.
What is reverse engineering in modding? | #1 Basics for everyone https://www.indiedb.com/games/postal-brain-damaged/tutorials/what-is-reverse-engineering-in-modding-1-basics-for-everyone Wed, 10 Jan 2024 11:33:58 +0000 articles322483
Reverse engineering in game modding involves dissecting a game's code, enabling modders to make creative alterations. However, developers face challenges like limited support, security concerns, and loss of control over modifications. In GTA V, modding led to unintended consequences, impacting the game's stability. Bridging this gap, ReadyCode.io offers a modding API to address developer concerns and provide seamless integration.]]>
What is reverse engineering in modding? | #1 Basics for everyone Reverse engineering in game modding involves dissecting a game's code, enabling modders to make creative alterations. However, developers face challenges like limited support, security concerns, and loss of control over modifications. In GTA V, modding led to unintended consequences, impacting the game's stability. Bridging this gap, ReadyCode.io offers a modding API to address developer concerns and provide seamless integration.
THE BRiLLiANT COUP - Creating pixel background graphics https://www.indiedb.com/games/the-brilliant-coup/tutorials/creating-pixel-background-graphics Sat, 23 Dec 2023 14:18:04 +0000 articles321987
The steps involved in creating a background graphic in a pixel point and click adventure game.]]>
THE BRiLLiANT COUP - Creating pixel background graphics The steps involved in creating a background graphic in a pixel point and click adventure game.
Designing a Dynamic Equipment System in Unity https://www.indiedb.com/games/raidingzone/tutorials/designing-a-dynamic-equipment-system-in-unity Sat, 18 Nov 2023 13:43:59 +0000 articles320947
How to display changing equipment meshes on a character.]]>
Designing a Dynamic Equipment System in Unity How to display changing equipment meshes on a character.
Unity to Unreal Tutorials https://www.indiedb.com/games/spookville-cabin-escape/tutorials/unity-to-unreal-tutorials Mon, 25 Sep 2023 18:59:00 +0000 articles319687
🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal #GameDevelopment #Tutorials #UnitySwitch #UnrealEngine]]>
Unity to Unreal Tutorials 🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal #GameDevelopment #Tutorials #UnitySwitch #UnrealEngine
Make A Simple Snake Game https://www.indiedb.com/engines/html5/tutorials/make-a-simple-snake-game Wed, 13 Sep 2023 02:37:00 +0000 articles319390
Building a Simple Snake Game with HTML, CSS, and JavaScript.]]>
Make A Simple Snake Game Building a Simple Snake Game with HTML, CSS, and JavaScript.
Gentrification: The Code, Not Clicking Past UI https://www.indiedb.com/games/gentrification-the-game/tutorials/gentrification-the-code-not-clicking-past-ui Sun, 09 Jul 2023 14:14:59 +0000 articles317617
A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.]]>
Gentrification: The Code, Not Clicking Past UI A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.