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Tag "voxels"
My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

My MagicaVoxel → Unity Process: A Tutorial on How to Import Voxel Models into Unity

Tutorial

Importing voxel models into Unity is not the most optimized process. But, we have a fairly streamlined method that has worked for us, and we felt like...

Voxels: Updated

Voxels: Updated

Game

Voxels на Source, все осталось тоже самое, даже лучше.

Iron Cube

Iron Cube

Game

Iron Cube Voxel Tank Shooter is a free tank action game in a completely destructible voxel world!

Voxels to pixel art programmatically

Voxels to pixel art programmatically

News

Quick update on the status of the project, what we've been doing since we discontinued our crowdfund campaign and lots of info on very special tech that...

Detachment Delta

Detachment Delta

Game

Detachment Delta is a retro-styled tactical military FPS inspired by classic 90's shooters that captured the hearts and minds of many. Fight as the United...

Infinite chunk generation in Unity (4 million blocks - 40 fps)

Infinite chunk generation in Unity (4 million blocks - 40 fps)

Tutorial

Here are some things we learned from our experience of designing fast, smooth and efficient chunk-based terrain generator.

This week in Gorescript: Hydras, Railguns & More

This week in Gorescript: Hydras, Railguns & More

News

Welcome to another week’s Gorescript update folks. Take a look at our new enemy type, weapon, and an interview with Lawrence, the composer of Gorescript's...

Protect Ed - Endless Voxel Terrain Option

Protect Ed - Endless Voxel Terrain Option

News

Protect Ed The Survival Game - Top Down RTS Survival Game Might Be Going Voxel.

3 unbelievable things you never knew about Space

3 unbelievable things you never knew about Space

News

Hi Ho, Hi Ho, Its Off Into Space We Go, with this update on some of our latest additions to Smith and Winston, space travel, level components, destruction...

Explosions and Voxels

Explosions and Voxels

News

In this update we look at voxels and various ways in which Smith and Winston allows the player to effect the terrain, basically booms bangs and big explosions...

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