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Tag "Ships"  (0 - 30 of 129)
SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

News

SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...

Star Trek: New Genesis Impulse Addon

Star Trek: New Genesis Impulse Addon

Download

Fly at speeds from the Star Trek Universe, the most manageable is combat impulse, but full impulse is the true speed from canon. The speeds are based...

Star Trek: New Genesis Kelvin Addon

Star Trek: New Genesis Kelvin Addon

Download

The Kelvin Addon is part of the Star Trek: New Genesis mod, which is compatible with the mod but optional. The New Genesis Mod is not required but aids...

Star Trek: New Genesis Trailer

Star Trek: New Genesis Trailer

Download

Star Trek: New Genesis is a Non-Profit mod made for the game Stellar Warfare, taking place within the TNG, VOY, and DS9 era. The mod will continue to...

Star Trek: New Genesis Main

Star Trek: New Genesis Main

Download

Star Trek: New Genesis gives over 15 ships so far, from the Star Trek Universe, each balanced (Maybe) and placed within the game. Each ship is not mine...

Star Trek: New Genesis

Star Trek: New Genesis

Download

The Star Trek: New Genesis mod gives over 15 ships so far, from the Star Trek Universe, each balanced (Maybe) and placed within the game. Each ship is...

Star Trek: New Genesis

Star Trek: New Genesis

Download

This mod gives over 15 ships so far, from the Star Trek Universe, each balanced (Maybe) and placed within the game. Each ship is not mine, rather just...

SeaPort Tycoon #15 Update - Size Matters!

SeaPort Tycoon #15 Update - Size Matters!

News

SeaPort Tycoon moves on! Today's update #15 is dedicated to big ships. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!

Kurofune DevLog - Steam Ready

Kurofune DevLog - Steam Ready

News

Today we are sharing some of our experiences while making our steam page!

Kurofune DevLog - Balancing

Kurofune DevLog - Balancing

News

We are so close to releasing the game, now what's left is just some minor bugs and a lot of balancing...

Kurofune DevLog - Work Environment

Kurofune DevLog - Work Environment

News

Today we are talking about how our work dynamic works and how it has improved our work flow!

Kurofune DevLog - Polish

Kurofune DevLog - Polish

News

As we are reaching the end of the development for this demo, we are finishing the polish and getting ready for the end goal!

SeaPort Tycoon #14 Update - Deep Sea!

SeaPort Tycoon #14 Update - Deep Sea!

News

SeaPort Tycoon moves on! Today's update #14 is dedicated to terraforming under the sea. Enjoy and don't forget to wishlist the game on Steam! Thanks!!!

Kurofune DevLog - End of Year + Merry Christmas

Kurofune DevLog - End of Year + Merry Christmas

News

Well, for this year that's it. What an amazing year it has been and to end it right, we are just giving a small preview of whats to come next year.

Kurofune DevLog - Marketing

Kurofune DevLog - Marketing

News

This week we are talking about something different, how to market your game and make it known to other people.

Kurofune DevLog - Personal Touch

Kurofune DevLog - Personal Touch

News

What's a cultural game withouth a personal touch. Tune in a maybe you could help us fill in the blanks!

Kurofune DevLog - Scope

Kurofune DevLog - Scope

News

We are preparing to realease a demo... but what should we include?

Kurofune - Wishlist Ready

Kurofune - Wishlist Ready

News

The release of Kurofune on Steam and ready for your wishlist.

Kurofune DevLog - Art Changes

Kurofune DevLog - Art Changes

News

What has changed in terms of art... and what will change.

Kurofune - Wishlist Ready

Kurofune - Wishlist Ready

News

The release of Kurofune on Steam and ready for your wishlist.

SeaPort Tycoon #13 Update - Port'n'Docks!

SeaPort Tycoon #13 Update - Port'n'Docks!

News

SeaPort Tycoon moves on! Today's update #13 is dedicated to simply playing it and checking the different types of docks. Enjoy and don't forget to wishlist...

SeaPort Tycoon #12 Update - Traffic Jams!

SeaPort Tycoon #12 Update - Traffic Jams!

News

SeaPort Tycoon moves on! Today's update #12 is dedicated to traffic jams and truck queues to load and unload. Enjoy and don't forget to wishlist the game...

SeaPort Tycoon #11 Update - Wires and Coal

SeaPort Tycoon #11 Update - Wires and Coal

News

SeaPort Tycoon moves on! Today's update #11 is dedicated to some more screenshots of the game. Just finalized some work on wires and coal ports. Enjoy...

SeaPort Tycoon #10 Update - Seeds for Maps, Trees and Grass

SeaPort Tycoon #10 Update - Seeds for Maps, Trees and Grass

News

SeaPort Tycoon moves on! Today's update #10 is dedicated to some more screenshots of the game. Just finalized the seeds algorithms to generate random...

Kurofune DevLog #9 - Finishing Touches

Kurofune DevLog #9 - Finishing Touches

News

The final stretch in the production of our game. Time for some finishing touches.

SeaPort Tycoon #9 Update - Polishing and Economy

SeaPort Tycoon #9 Update - Polishing and Economy

News

SeaPort Tycoon moves on! Today's update #9 is dedicated to polishing visuals, first insights into commodities and some thoughts about the economy of the...

Kurofune DevLog #8 - Simulations

Kurofune DevLog #8 - Simulations

News

Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.

Kurofune DevLog #7 - Cutting Down

Kurofune DevLog #7 - Cutting Down

News

The importance of having a realistic scope and coherence in a game.

SeaPort Tycoon #8 Update - Sending 2.000 Trucks to Port

SeaPort Tycoon #8 Update - Sending 2.000 Trucks to Port

News

SeaPort Tycoon moves on! Today's update #8 is dedicated to the implementation of multi-threading and testing it with 2.000 trucks. Enjoy and don't forget...

Kurofune DevLog #6 - Game Design

Kurofune DevLog #6 - Game Design

News

This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.

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