The fifth devlog summarizing the situation regarding our game, Unity, and the game industry. Read the story about finding a new path across engines.
Because version 3 through 5 was so horrible, I thought "why not skip a few?" so I did. I skipped 3 whole versions. DRP ver. 6 aims to provide you with...
A small little experiment for people who hate clarity and like being wholly unable to identify what they are looking at: CGA-ify your Warband Experience!
Anywhereland has completed one of its major development milestones!
You are a magical creature similar to a worm who got into an ancient labyrinth
This demo is version for bad PC. You are a magical creature similar to a worm who got into an ancient labyrinth and you have to get out of it! You can...
You are a magical creature similar to a worm who got into an ancient labyrinth and you have to get out of it! You can slide left and right with the keys...
A quick drop in file to change any mod (that doesn't use custom shaders) into a Playstation 1 look alike. There are two folders "Playstationify No Affine...
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you **my twisted version...
Talking to our “Environment Artist” Kevin Eriksen about the new created shaders for the game.
In this tutorial, I discuss the basic features of the Options Menu in Anomalies.
Full version of DOF-Shipset - Common Library v1.000 for Star Ruler 2.
An overview of new stuff, some technical talk about shaders, how I fixed issues with them and a bunch of new gameplay GIFs!
We're working on overhauling all of the graphics, thanks to a recent update with our game engine.
A few weeks ago I was researching how to show damage on ships. I found a gif of the game "Everspace" that I liked a lot. So I tried to make my own shader...
Added gamma correction to lighting, for physically accurate colors. Also made numerous tweaks to SSAO and Bloom.
v1.1 - Small update that fixes a problem with the object highlight shader (when you pick items up) which evidently shares the Bloom shaders' blur file...
A final release of this mod. Check the description for details.
A final release of this mod. Check the description for details.
We are looking for an experienced programmer with extensive knowledge of procedural mesh generation. You will play an essential role in upgrading and...
The latest Hotfix to the 1.09 we presented earlier finally solves a big problem - now you can save / load without regrets!
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.