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Tag "references"
Devlog #8 - How I created a unique gameplay concept

Devlog #8 - How I created a unique gameplay concept

News

In this article I'm sharing my huge 12 months progress and details of gameplay/storyline evolution for my pandemic inspired game. I'm showing you all...

Devlog #7 - Building photorealistic and believable apartment interiors

Devlog #7 - Building photorealistic and believable apartment interiors

News

In this new episode of making of Epidemic Tracer game, I'm going to show you an extended workflow for creating beautiful and realistic apartments for...

Devlog #6 - Huge update on a storyline and further plans

Devlog #6 - Huge update on a storyline and further plans

News

In this article I'm explaining about my delay on updates; how I won Epic MegaGrant, how I'm working on a storyline for my quarantine-based game Epidemic...

Devlog #5 - Building street environment using Next-Gen approach

Devlog #5 - Building street environment using Next-Gen approach

News

In this article I would like to share you my approach on building outdoor environment for the imaginary location of my quarantine inspired indie game...

Devlog #4 - First look at the buildings interiors

Devlog #4 - First look at the buildings interiors

News

In this short devlog, I'm going to show you results of my hard work after many calculations and experiments. This time it's about alpha version of Brutalist...

Dev Log 13 - Planning & References

Dev Log 13 - Planning & References

News

"An Hour of planning can save you 10 hours of doing."

Dust Runners

Dust Runners

Game

Dust Runners is a post-apocalyptic roguelike survival/scavenging Pixel-Art game with turn-based and J-RPG mechanics in an original setting and story revolving...

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

Devlog #3 - Gameplay challenges and issues of Marketplace assets for level designing

News

In this article I'm going to show you how to adapt an imaginary location (based on a real one) for the game in order to make gameplay more interesting...

DevDiary #2 - Designing realistic living complex interiors for exploring

DevDiary #2 - Designing realistic living complex interiors for exploring

News

In this article I'm going to show you how to create imaginary but realistic living complex interiors without any concept art needed, plus, how I'm using...

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

DevDiary #1 - Building a virtual living complex for exploring (based on a real one)

News

In this article I'm going to show you how to create imaginary but realistic worlds without any concept art needed, and based on real life locations.

Artist for a RPG game

Artist for a RPG game

Job

<p>I'm looking for artists for a D&D-like RPG game. The only art I will really need right now is portraits of enemies and NPC's. Nothing too hard...

Reality is Pulp

Reality is Pulp

Feature

Hey there, partner! I was running through all of our past job documents and I saw this photo you took while cleaning the mess. Doesn't this guy look familiar...

References in Agatha Knife as a narrative device

References in Agatha Knife as a narrative device

Feature

We use pop culture and geek references in Agatha Knife, including movies, music, anime and video games, as a narrative device (and because reasons).

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