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Tag "Process"
Runewatch - Dev Log #4

Runewatch - Dev Log #4

News

Welcome to our forth dev log. In this one, we will dive further into the process of creating particle systems and visual effects for spells.

Enfirus Dev Log #1 - Hello World!

Enfirus Dev Log #1 - Hello World!

News

An introduction to Enfirus, a non-violent puzzle adventure game that tells the tale of two children in a world still recovering from the impact of warfare...

NPCs graphic creation process

NPCs graphic creation process

Tutorial

A short overview of the creation of an opponent's visual in Aeon of Sands, with video.

Modding for 2.1

Modding for 2.1

News

Some of the process for BetterOttomans1900, colorizing the Generals.

Molten Armor DEMOosx64

Molten Armor DEMOosx64

Download

Molten Armor ( non-linear story-driven tower defense game ) MACOS DEMO version.

Molten Armor DEMOlinux32

Molten Armor DEMOlinux32

Download

Molten Armor ( non-linear story-driven tower defense game ) LINUX DEMO version.

Molten Armor Windows DEMO

Molten Armor Windows DEMO

Download

Molten Armor ( non-linear story-driven tower defense game ) Windows DEMO version

Designing enemy spawn mechanic

Designing enemy spawn mechanic

Feature

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...

It all starts with pens, papers and scissors (part 2)

It all starts with pens, papers and scissors (part 2)

Feature

Here is a brief presentation of how we are prototyping the graphical part of our current game, Swim Out.

Dev blog #2 Tech-post about our game

Dev blog #2 Tech-post about our game

News

In this article we are talking about some technical (and moral) points of our game in a form of a short FAQ.

Devlog 01 -  Our first Hero Blog!

Devlog 01 - Our first Hero Blog!

News

Hey everyone. How are you? Here at Hero Blocks we are feeling pretty great and please allow us a second to explain why.

It all starts with pens, papers and scissors (part 1)

It all starts with pens, papers and scissors (part 1)

Feature

Here is a brief presentation of how we prototyped the gameplay of our current game, Swim Out.

Dev blog #1 We would like to tell about our game a little

Dev blog #1 We would like to tell about our game a little

News

We decided to share a bit of our story. That blog entry tells about how we started to make the game.

Zeitgeist 1934: If we had all the time in the world…

Zeitgeist 1934: If we had all the time in the world…

News

News. Including: screenshots about Zeitgeist, a movie, some hints and goodies - and some insight into a Zeitgeist Artist’s work of a week.

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