SPACE🪐BOX is a C++ framework that makes creating cross-platform games and other interactive applications easier and faster by providing an added layer...
Here I'll try to describe what the real problem of Starbound performance is.
I've completed my c++ Space Arcade project and released it to the wild!
Making a mod to test the usability of the mod tools.
In order to promote mod creation, I have made the level editor completely usable by end users! Here's how I did it.
I have created an effect that stretches the stars to give a sense of jumping a large distance in space. I've also added asteroids to avoid, and a slow...
I refactored my rendering system to add features like normal maps, bloom, and more. Check out the new look :)
Making the game fun with AI and a useful HUD. AI now naturally attack objectives and attempt to take down your carrier ship. AI also behave differently...
An algorithm created to make AI not fly into things (it's not boids).
An algorithm created to make AI not fly into things (it's not boids).
Massive space battles where two opposing teams try to bring down their carrier ships. Built in a custom c++ engine to achieve battles on a scale not found...
The Synapse Engine is a modern 3D engine and middleware, written in modern C++. It features everything needed to make a feature packed FPS or RPG.
Worked on a custom 3D Game Engine using OpenGL and developing my first ever game. A multi-player 3D Space Shooter.
I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you **my twisted version...
Fun couch-coop game with various modes to play with your friends. Goes well with pizza.
Some location design test for the Imbroglio. It's probably not going to make it to the final game.
Imbroglio is going to be released on Steam and itch.io in November 2019!
A First Person Shooter Game, You are kidnapped, and in order to escape you need to find a Globe, a Radio and a Key, use guns and whatever you find fallen...
While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...
Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...
I once had a friend ask me about what it was like making a game engine from scratch. He did not think it was possible that one could make a game and an...
Side scrolling shoot'em up game specially developed for the FBGD "A Love Letter To FreeBASIC" Game Dev Competition (Oct 2018 – Feb 2019).
Star Knights Episode One is a adventure through space. You begin as a every day star cop. Keeping the intersteller safe from criminals, and embark on...
We are Dark Art Games - A small indie team currently developing two PC(At first) games. Game One - Is Star Knights Episode One - a 2D space rpg, with...
First video explaining the development process behind the game including what tools we use and how we use them.
Skyline Game engine is now on Steam greenlight and we need your support in order to get our engine onto the steam distribution platform. We have developed...
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