Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.
This article tells about three days before and three days after release on Steam. And the release shuffle itself. If you wanna know how it feels - come...
They say that final 10% of making a game are the hardest. They are right :)
That's how we think up different enemies to oppose players (and game progress).
The doors shut right behind us, but we made it. Big thanks to everyone who supported us!
Molten Armor hits Steam Greenlight on it's final days! Read to know what happens there now and vote for us!
Molten Armor ( non-linear story-driven tower defense game ) MACOS DEMO version.
Molten Armor ( non-linear story-driven tower defense game ) LINUX DEMO version.
Molten Armor ( non-linear story-driven tower defense game ) Windows DEMO version
Welcome to a HEROIC post about our game (Molten Armor). Previously, we barely touched characters, although they (and their interactions) hold the core...
History of the game and what happened before it all even started. Enjoy some sci-fi story with Molten Armor!
In this article we are talking about some technical (and moral) points of our game in a form of a short FAQ.
We decided to share a bit of our story. That blog entry tells about how we started to make the game.
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