Come see what some of our environment studies are looking so far!
In which level-geometry sees touch-ups and fixes; a superfluous tomb-chamber is sealed off; a crown is worked on; logic for taking and replacing said...
In which a tomb gains a corpse; said corpse is given a crown; some level-logic is implemented for interactions connected to that crown; a new collectible...
In which an exterior gains doors and foliage; a rockfall blocks an entrance; a shader-set is slightly enhanced; a second entrance is likely completed...
In which interiors are worked on; an exterior is likewise; level-exits and a trigger are put in place; simple path-finding is implemented (but yet buggy...
In which broken-stone geometry gains edging; other geometry is touched-up; chiselled, speckled stone is textured; a chamber is plated in shining gold...
In which level eight is worked on; a pebble-bed is textured; a "distance-splatting" shader is made; broken stones are added at cliff-side bases; cliff-faces...
Presenting exterior and Interior images of one of the castles as well as showcasing sneak peak for one of our future updates.
More architecture as well as some inside scene and subsequently discussing immediate future of our mod.
A comprehensive overhaul of the games interior assets has been done over the past few weeks, this will give the games interior a much more genuine and...
It is an easy and simple clicking game with comical, cartoon styled graphics. It introduces bitchoins that is in trend these days.
We are back with our weekly update! This week, you fans will take a look into our pre-alpha interiors with animations!
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