This weekend we're giving pre-Alpha access to all of our Alpha level backers. I'ts still a pre-alpha build, so gameplay is limited, but we've come a long...
More visual FX work on weapons and shields, an update for our space whale bobblehead backer reward, and a concrete date for our next patch.
The art team continues to work on our capital ships, and Flavien continues to implement new gameplay features as we prepare to release another patch.
Looking towards our next patch, weapons, and a mesh update for the Destroyer.
Wrapping up 2017 with a short but sweet progress report. We're looking forward to a great 2018 for I-Novae Studios and Infinity:Battlescape.
New alpha+ play-test week-end! Hey everybody. As we’ve done last January, we’re going to organize a new alpha play-test week-end next week. Anybody...
The new patch we've been talking about just got a release date, major blockers are being eliminated, and we're getting ready for future releases.
A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...
Another weekly update. Some programing status updates, nothing major in this update, and a look at some more ground base artwork.
Fancy turntable animations showing off the finished meshes for the Corvette, Bomber, and Interceptor. Land base command center rendering, and more to...
Another weekly update. Status report from the programming team, and a look at station materials again. Once again this weeks header image features a modded...
This weeks update header features a modded Rethe Prime, made to mimic Saturn and it's moon Dione. Thanks to Playbenni, a member of our online community...
Bug fixes, Destroyer asset update, and a look at the destroyer's scale in context with some of the smaller ships.
Weekly Update! General update for the project, materials work for some plating detail on capital ships, and a look at some early destroyer meshing work.
The carrier is getting a facelift and redesign (maybe ;) ) and a few general updates on various tasks within the project.
Thoughts on the overall design direction of the Carrier class ship. Programming updates, and a design pass on the factory buildings!
Most notable for this week, we've released a new video showing off a networking simulation with 300 players in a "massive space battle" firing streams...
Updates to the Destroyer Concept artwork and overall ship design. Programming update, and another WIP concept piece on land based factories from Kristian...
A few usual art updates... and Flavien spent a few hours playing with some minimalistic A.I. for missiles and auto-aiming turrets ( which will mostly...
The art team continues to progress on various assets, while our programming team hammers away at a few persistent tasks.
Another Update! On the art side Kristian continues to work on the factory which is composed of many large, complicated structures. Once Jan finishes with...
Netcode and general art updates from the team. Our recent optimization pass is finished for now and we released a new patch that's been showing around...
Another week, more progress, concept for backer reward (space whale bobblehead) and more!
Hey everyone it's time for another weekly update. This last weekend we had our Alpha backer free-play weekend. Video from the event, a couple screenshots...
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.