Tag "Evolution"
Pine - November Recap: Road to Alpha

Pine - November Recap: Road to Alpha

News

Another month, another update! We’re progressing well and have a very clear idea of the near future planning for Pine. Now almost starting on alpha...

Programmer (Revenue Share)

Programmer (Revenue Share)

Job

Salutations! You may (or probably not) remember the game Biota which has been stuck in development for a while now. Well, we're back, and with a new company...

Pine Devblog #52 - Collections and Calls

Pine Devblog #52 - Collections and Calls

News

Last week we finished up the very first complete build of our demo - exciting times! We went to CHI Play in Amsterdam to show it. While we ran into some...

Pine Devblog #50 - Trades and Transports

Pine Devblog #50 - Trades and Transports

News

The 50th devblog already! And almost as if we knew, it coincidentally is quite a big one as we approach the first stable build of our demo. Let's go!

Evolution of the project

Evolution of the project

News

I didn't give a lot of news lately about Boïnihi. This is mainly because I am progressing slowly (taking my time in order to improve the game - and Summer...

Pine - July & August Recap: A Slice of Pine

Pine - July & August Recap: A Slice of Pine

News

Summer flew by! Part of the team took a small break during August, so we thought we’d combine the monthly recap into one larger one for the summer months...

F.E.X (Forced Evolution Experiment) is coming!

F.E.X (Forced Evolution Experiment) is coming!

News

So what is F.E.X (Forced Evolution Experiment)? We'll talk about our upcoming game that will be available on August 24th for PC & Mac.

Pine DevBlog #42 - Overlays and Overviews

Pine DevBlog #42 - Overlays and Overviews

News

Progress is still going steady, as the 42nd consecutive weekly blog hits the web!

Pine DevBlog #35 - Smooth-LODs and Storyboards

Pine DevBlog #35 - Smooth-LODs and Storyboards

News

Lots of technological advancements this week! Important work was done on a large part of the island - caves (and therefore subterrains).

Pine - May Recap: Journey across Albamare

Pine - May Recap: Journey across Albamare

News

After reaching more than a whopping 121k for Pine, we felt more energized than ever to continue to develop the game and let all ideas come to full fruition...

Pine DevBlog #34 - Sliding and Subterrains

Pine DevBlog #34 - Sliding and Subterrains

News

This week we show off yet another traversal animation for Hue, some new VFX and some brand new concepts for one of Albamare's Vaults.

F.E.X (Forced Evolution Experiment)

F.E.X (Forced Evolution Experiment)

Game

In F.E.X (Forced Evolution Experiment) you are a failed experiment in a facility where they manipulate human DNA in order to stop the aging process. Something...

Pine DevBlog #32 - Leaps and LODs

Pine DevBlog #32 - Leaps and LODs

News

We show off new animations, concept art and some important technological advancements in this week's development blog!

Pine DevBlog #30 - Whiteboxing and Wafting

Pine DevBlog #30 - Whiteboxing and Wafting

News

This week we continued with the island's full spatial design, taking it from paper to the first digital steps.

New fan remake in development

New fan remake in development

News

talk on the new blood remake being worked on by a different developer

Pine DevBlog #27 - Dusting and Discords

Pine DevBlog #27 - Dusting and Discords

News

Our Kickstarter campaign concluded this week with a number that still blows our minds: €121,480!!! It goes without saying that we're extremely humbled...

Pine is on Kickstarter - already past 20k in the first 24 hours!

Pine is on Kickstarter - already past 20k in the first 24 hours!

News

After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!

Pine DevBlog #19 - Thistles and Tailswipes

Pine DevBlog #19 - Thistles and Tailswipes

News

This week we've worked on the backbones of a few important core features, such as a proper ally system, a genome forcing system and some more lighting...

Digiball #1 Devlog, how it evolved during first 4 months

Digiball #1 Devlog, how it evolved during first 4 months

News

A 15 year old guy has spent last 4 months working on DigiBall. Interested in learning how a small game like this evolves? Look no further :D.

One Year of Development on Cavern Crumblers

One Year of Development on Cavern Crumblers

News

This article describes some of my thoughts and ideas over the course of the last year involving my design decisions for Cavern Crumblers.

Pine DevBlog #18 - Reconnects and Ragdolls

Pine DevBlog #18 - Reconnects and Ragdolls

News

This week it was time for Casual Connect! One third of the team set out to reconnect with old friends and connect to some new developers, publishers and...

Pine DevBlog #17 - Lanterns and Little Birds

Pine DevBlog #17 - Lanterns and Little Birds

News

In the week leading to Casual Connect, we made sure to double up on some importing and ground structure work so that we can look at the content freshly...

Pine DevBlog #16 - Soars and Sequencers

Pine DevBlog #16 - Soars and Sequencers

News

For this week, we wanted to focus on implementing a lot of ready-made assets into the engine at last. This is not only convenient to test a batch of gameplay...

Pine DevBlog #15 - Image-effects and Indie-pages

Pine DevBlog #15 - Image-effects and Indie-pages

News

While most of the Pine team are ending the week at the Global Game Jam, that didn't keep us from making quite a bit of progress on some tech and the trailer...

Pine

Pine

Game

Pine is a game that adapts to you. Using advanced AI, the game recognizes your patterns and style of play, and its creatures and world react, evolve and...

The Crown of Alagen

The Crown of Alagen

Game

Help the unlikely hero prevail on an impossible mission!

Evolution: The Ultimate Creative Sandbox

Evolution: The Ultimate Creative Sandbox

Game

Evolution: The ultimate sandbox creative game - English (¡Español más abajo!) We loved the original idea from Spore and after all these years we thought...

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