The final stretch in the production of our game. Time for some finishing touches.
Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.
The importance of having a realistic scope and coherence in a game.
This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.
This week, we'll learn how the Battle System works and how it affects the Reputation System, along with the repercussions.
Here is a quick Mock-Up of our Collecter's Edition Kit for our game Kurofune: Descobrimentos Portugueses.
How the economy works, what it affects and ways to control it. Learn the ways of money making.
Descobrimentos Portugueses, takes place in the Age of Discovery of the Portuguese empire in the XV century, where the player is the captain of a vessel...
How to chose your crew and what impacts does it have during the game. Everyone Matters.
Over the past two weeks I've completed the core programming of the game and began to work on the artistic assets of the project. In this article I'll...
In a dystopian future, the atmosphere is no longer breathable and there is no sign of people being around - with one exception. A girl has been wired...
Transmutation is released! It is the game about alchemy discovery of new elements and world creation.
To get any consumer in a position where they are able to make a positive or negative decision as to whether or not they are going to become a user of...
A mysterious signal. A missing crew. And the one man trying to piece it all together. As Commander Abe Douglas, explore a giant, interconnected world...
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