Tag "dialogue"
Aleron's Lie

Aleron's Lie

Game

Aleron's Lie (formerly "Project Mirela) is set in a cabin in Montana, in the Glacier National Park. It's April 2017 and you play a 40-year-old man named...

Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open'

Chapter #06 : Dialogue Wheel / Choices architecture | 'Chewing with your mouth open'

News

Cha-Bar; the Hotel Cafe , Ideology on Choices architecture and GUI; Dialogue Wheel | 'Brew your tea with telepathic wave' / 'Enjoy your enchanted drinks...

Aleron's Lie: One Last Teaser...

Aleron's Lie: One Last Teaser...

News

We have one last teaser for you! Ready for a full trailer next week? :)

DESTRUCTOID: "Here's a game from the confused perspective of an abandoned pet"

DESTRUCTOID: "Here's a game from the confused perspective of an abandoned pet"

News

Sad dogs make me mad, dawg! This one could be a tear-jerker and a heart string-puller.

Till the dawn, waiting

Till the dawn, waiting

Game

"Till the Dawn, Waiting" is a narrative based experience unfolded from a perspective of an abandoned pet struggling between life, trust and loyalty.

Writer for RPG

Writer for RPG

Job

Fellow dreamer, We are searching for a writer to work closely with the development of an untitled RPG. As a writer on the team you will help with fleshing...

Dungeonis Dialogue

Dungeonis Dialogue

News

Video of me talking about dialogue and model tweaks. Slight Discussion on next features.

The Suit Guy - Screenshots & Intro

The Suit Guy - Screenshots & Intro

News

First screenshots and intro cutscene video of "The Suit Guy".

The Suit Guy

The Suit Guy

News

The Suit Guy - first screenshots & intro cutscene

The Suit Guy

The Suit Guy

Game

"The Suit Guy" is a small (until now exclusively German-speaking) indie game on its way to pre-pre... alpha.

TextBox

TextBox

Game

A minimalist dialogue based hobby game, playing with Unity's Animation Events system as a basis for interaction and dialogue trees.

Adapting to GMS2, Character Images and more detailed environment

Adapting to GMS2, Character Images and more detailed environment

News

Most importantly is the upgrade to Game Maker Studio 2. As characters speak they will now appear on the screen, so the player gets to know them better.

Dialogue vs. Player Agency

Dialogue vs. Player Agency

News

Explaining the keyword dialogue system and attempts to give the game the feel of a P&P role-playing game

Monster Garden

Monster Garden

Game

Befriend strange monsters as you explore the surreal magic of the monster garden and discover its secrets!

Code of the Savage - Movement system overhaul

Code of the Savage - Movement system overhaul

News

Thanks to some great feedback, I have completely overhauled the old choppy movement system.

Lingotopia

Lingotopia

Game

Lingotopia is a language learning game where you play a girl lost in a strange and fantastical city. By exploring the city and talking to its strange...

Steam Greenlight for Code of the Savage!

Steam Greenlight for Code of the Savage!

News

I would greatly appreciate a vote and comment on my steam greenlight page. :)

Rulers Of Rulin

Rulers Of Rulin

Game

Rulin the thief is travelling to a ancient mountain. Said to contain a sacred artifact with special powers. Only two deadly paths lead to the location...

Adding custom portraits

Adding custom portraits

Tutorial

If you don't like your in-game mug, or any of the provided, this tutorial is definitely for you. Changing or adding new portraits into the game is only...

Using the Dialogue Editor

Using the Dialogue Editor

Tutorial

Learn how the dialogue system works in SG Warlords and how to best utilize the Dialogue Editor that comes with the game.

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