Tag "Design"  (0 - 30 of 33)
Making Super Hyperactive Ninja - Part 4

Making Super Hyperactive Ninja - Part 4

News

Fourth part of the devlog. We continue explaining how we designed the basic enemies in Super Hyperactive Ninja. Genkidama Monks! Creepy Ghosts! Cute doges...

Making Super Hyperactive Ninja - Part 3

Making Super Hyperactive Ninja - Part 3

News

Third part of the devlog. How did the enemies of Super Hyperactive Ninja came to be? What do they do? Discover it in this article

Rocket Design

Rocket Design

Feature

Fly me to the moon… and Mars! Hi, fellow dawners. As always, I’m reaching out to explain a bit more about The Initiative. In this occasion, we’re...

The time is nigh!

The time is nigh!

News

As we prepare to release the Spellspun live demo and Kickstarter, we're making our Alpha trailer publicly available for the first time.

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Tutorial

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Dev Update: Combat System and Level Design

Dev Update: Combat System and Level Design

News

After some weeks working and polishing the Combat Dynamics and the Storyline, we bring some High-Resolution Screenshots and a Development Footage to describe...

One Year of Development on Cavern Crumblers

One Year of Development on Cavern Crumblers

News

This article describes some of my thoughts and ideas over the course of the last year involving my design decisions for Cavern Crumblers.

Project Xaron: Designing Characters

Project Xaron: Designing Characters

News

In this article I describe the character design pipeline in Project Xaron.

Twisted Monkey Studio

Twisted Monkey Studio

Company

A one man team letting the passion and creativity flow from his brain and heart into a world very much black and white.

Wild Pythons Playing Together (a.k.a. UI Design)

Wild Pythons Playing Together (a.k.a. UI Design)

News

Chay ho (hello), moon dwellers. Bonsino (I love your hair). Here are some updates regarding week 10 of our game-science adventure.

UX Artist

UX Artist

Job

<a href="http://evorlor.com/">Evorlor</a> is searching for a UI artist with UX design experience! Our currently unannounced mobile app (which we will...

Concept Art of Rough Rush (Part 2)

Concept Art of Rough Rush (Part 2)

Feature

This time we will share concept art of 3 enemies from Rough Rush.

Concept Art of Rough Rush (Part 1)

Concept Art of Rough Rush (Part 1)

Feature

We haven't shared Rough Rush's concept art much since we started the development, so here you go!

Creating a first secret level in Archaica

Creating a first secret level in Archaica

News

A short history of creating a first secret level in Archaica.

Happy New Year to all!

Happy New Year to all!

News

We wish many downloads of your games, money and glory!

Crafting the rooms and levels of Bombslinger

Crafting the rooms and levels of Bombslinger

Feature

In Bombslinger we generate part of the content procedurally, but getting there and building our own tools to do it proved to be fairly challenging and...

Jennifer's House

Jennifer's House

Feature

This is Jennifer's House. It's a small bit of what I may add into a demo.

Marketing tips for the beginners!

Marketing tips for the beginners!

News

Hello everyone! We've just started some simple marketing to promote our game Rarura. So wanna write down some tips for those who just started their way.

Rarura

Rarura

Game

Rarura is an adventure puzzle game with hidden objects. We wanted to make something really well designed. Story Alice and Paul are walking in the magic...

Basic design ideas for EXPLOR

Basic design ideas for EXPLOR

News

A few basic mockups of the EXPLOR concept. All design images.

Duck n' Dodge Level Designer Promo

Duck n' Dodge Level Designer Promo

News

Get a quick tour of the level designer build. It's easy and fun to build and play your own levels.

The art side of Jeffs Tower VR

The art side of Jeffs Tower VR

Feature

Hello Everyone! First art blog for Jeffs Tower is here.

MHRD

MHRD

Game

MHRD is a hardware design game, in which you design various hardware circuits in a hardware description language. The hardware circuits you design get...

Designing a deep strategy game with no random elements

Designing a deep strategy game with no random elements

News

I've written this article talking about the decisions we took when designing Alchemic Jousts, in order to get a really deep strategy game using very simple...

New design of maps (levels)

New design of maps (levels)

News

After some criticism by beta testers we make decision to redraw all maps (levels). This is design of new "Act 2". Find "Easter eggs" and get "Ultimus...

Hearts of Violet Dev Introduction

Hearts of Violet Dev Introduction

News

Hearts of Violet team has the pleasure of finally introduce this amazing project, where our concepts of life and society will be tested in this deeply...

Crafting the 2016 award logos

Crafting the 2016 award logos

News

See the process we followed, to design the 2016 logos for our end of the year awards.

Collection Game

Collection Game

Download

Collection game created in Full Sail University's Bachelor of Science in Game Design.

Frogger

Frogger

Download

Frogger Replica made for learning fundamentals of programming in Full Sail University's Bachelor of Science in Game Design.

Frogger

Frogger

Game

This game was made for Full Sail University, Bachelor of Science in Game Design, when I began learning to code in Programming Foundations

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