Tag "design"  (0 - 30 of 80)
Cosmoteer

Cosmoteer

Game

Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons...

[Recruiting & Resumes subforum not Job offers board]

[Recruiting & Resumes subforum not Job offers board]

Job

I am a freelance Sound Designer in the Philadelphia area. I mostly do editing, sfx, VO, and music for podcasts and short films, but I am looking for projects...

Dream Knights Development Blog  2

Dream Knights Development Blog 2

News

Updates on Dream Knights - developing animations, narrative, art, bug-fixing

NEO Impossible Bosses: Hitpoint Balancing with many gameplay variables, Closed beta changelog 0.03

NEO Impossible Bosses: Hitpoint Balancing with many gameplay variables, Closed beta changelog 0.03

News

How do you do boss hitpoint balancing in a game where you have a high number of gameplay variables?

Deep Flare Devlog #4: The Ship

Deep Flare Devlog #4: The Ship

News

This week we discuss how we changed the game flow from Deep Flare: Explorer to Deep Flare concerning the movements of the main ship.

Zialogue development

Zialogue development

News

Our progress/examples from a few months ago on character interactions

New Hunter in Alder's Blood, Occultist!

New Hunter in Alder's Blood, Occultist!

News

The creation process of the Occultist. Can you recognise the inspirations?

Dev Log #08 Being A Hero Doesn't Come Easy

Dev Log #08 Being A Hero Doesn't Come Easy

News

In this update I discuss our inspirations when developing The Untold Legacy, an expressive & evolving hero, player progression and other features in the...

New Character Art!

New Character Art!

News

New artwork of 2 members of the main cast. Check them out!

The HUD Overhaul Update- Dreadnought Sol

The HUD Overhaul Update- Dreadnought Sol

News

The new patch includes quite a few aesthetic improvements and a HUD overhaul. The HUD was reworked by condensing all the information regarding the Dreadnought...

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

Dev Log #07, Darkness to face the light (Designing Enemies, Items & Bosses)

News

In this update I discuss our thought process as we continue forward designing enemies, bosses, items, dungeons & puzzles within the open world of Loomia...

Level Design intern

Level Design intern

Job

Following the successful release of our latest project, @[Golem Creation Kit](games:golem-creation-kit:63163), Illuminated Games is gearing up for a brand...

Dev Log #06, New Milestone Hit

Dev Log #06, New Milestone Hit

News

The Untold Legacy hits a new milestone in its journey to successfully find funding on Kickstarter. We also have setup a thunderclap, discord and was featured...

Dev Log #05, Hero Redesign, Podcast, Youtubers & Kickstarter

Dev Log #05, Hero Redesign, Podcast, Youtubers & Kickstarter

News

After collecting backer feedback I decide to redesign the games protagonist. We also are on a podcast and featured by Annoying Bokoblin!

Design a Ship Livery and win Early Access to ARENA 3D!

Design a Ship Livery and win Early Access to ARENA 3D!

Feature

Be a part of the ARENA 3D Design Team and have your very own ship design in game! Send me your designs and I will pick 12 winners who will each get Early...

Designing Unique Tactical Combat Mechanics for Summoners Fate

Designing Unique Tactical Combat Mechanics for Summoners Fate

News

A great way to innovate is by solving a problem for the player. Learn how my collaborations with players inspired 3 unique tactical combat mechanics never...

Stage 3: Azaria - Development diary 5: New level design

Stage 3: Azaria - Development diary 5: New level design

News

In this article we talk about the new level design for Stage 3: Azaria and some tips about making modular 3D assets!

3D Artist and Animator for near complete game

3D Artist and Animator for near complete game

Job

I am searching for a 3D Artist and Animator for a small online minigame game. The idea of this game comes from "Comedy Night", "Garrys Mod" and "Golf...

Next Update

Next Update

News

Coming soon: Widescreen support and New Graphics for UI

Development Progress #3

Development Progress #3

News

Its been a while, but take a look at all the new stuff!

The Man Who Flew Away

The Man Who Flew Away

Company

My name is Clive Lawrence and I work as an independent game designer and programmer in Glasgow, UK. I'm currently working on the adventure game Echo Lake...

Brawler Concept ( Multiplayer )

Brawler Concept ( Multiplayer )

News

First look at a new game we've been working on - A Multiplayer (Not Local) Brawler concept with competitive and casual style gameplay.

Dream Knights First Development Blog

Dream Knights First Development Blog

News

2 years of Dream Knights development - reflecting on the past and present.

Progression Update (23/08/2017)

Progression Update (23/08/2017)

News

A break down of the current progress made to the game since the last update. Talking about the new pipeline of development along with design and the implantation...

Skelattack - Controlled Randomness

Skelattack - Controlled Randomness

Feature

My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

Level Development Update #2

Level Development Update #2

News

More developments on level design for the game. New corridors and stairways.

Antegods Development update #24 - The 4 pillars of Antegods Design philosophy

Antegods Development update #24 - The 4 pillars of Antegods Design philosophy

News

In this Antegods development update our Designer Wytze talks us through the process of creating game pillars which are used frequently and aid with deciding...

Procedural Plotlines and Cinematics, Other Upgrades

Procedural Plotlines and Cinematics, Other Upgrades

News

Check out a quick peek at this weeks work, including new procedural plot-lines and cinematic sequences. Additionally, new core character and building...

[REVSHARE] 2D Artists

[REVSHARE] 2D Artists

Job

GhostByte Entertainment is looking for 2D artists to join the team. We are a small team, currently developing a survival simulation 2D game for Android...

The Level Design in Super Hyperactive Ninja

The Level Design in Super Hyperactive Ninja

News

Which design principles do we follow when designing the levels of Super Hyperactive Ninja? Isolation, letting the player learn by themselves... Read it...

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