Vambrace Studios is a collective currently formed of fifteen members across the world. We pride ourselves on operating under virtues of professionalism...
Emerge is an experimental open-world concept developed over the last two weeks. Many ideas sound good on paper; rather than commit to a single gameplay...
Final Equinox: The Arrival is a turn based space combat sci-fi role playing game with a unique combat system. The main character is a newly appointed...
Insight into development cycle of the assets created for Aporia: Beyond the Valley; “The Mapholder”.
Just in that case, this isn't a game based on the true story.
We've got a concept demo coming up, it's rough, but it's comin' 'round
How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.
Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...
Hello, my name is Abby and I am the creator of the Lost Kingdoms. I am an artist but I need help. I am looking for concept artists that would like to...
Our studio makes a new action-shooter in the Middle East
Get an insight in the development of Leowins Ship.
Here’s an example of how we develop a character. Danny is one of the original playable characters of Earthfall.
I am creating a start up company based around a game I started a few months back at university. We really need a poster to start promoting our game at...
The first three kingdoms have arrived! Lovely!
Teaser for coming-soon-aplha! Know more about the world of Parachronism before the destiny comes. You may need it to survive!
New sketches of the protagonist for the game "Exit: A Biodelic Adventure"
I'm starting a new game, this time it's a Pixel Art style Platform.
Today, we wanted to show you some enemies we've been working on for Pankapu Episode 2!
Don't just slow time. REWIND IT and command time to move as YOU do. Defeat gunhead baddies with just your hands and time on your side. Rewind time to...
The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...
Early concepts of the main characters. Brother, sister and grandfather.
The renewed Canteen concept art by Christian Köhn.
A look at the progress of drone alien concept art in the game Earthfall!
January is an important month as it marks one year since we started this devlog and our Twitter. In this post we'll be showing some works in progress...
I looking concept artist for a survival game. Moduler build, character or map designer. Moduler build,character,map - level,prop, weapon or tool, wallpaper...
This time we will share concept art of 3 enemies from Rough Rush.
We haven't shared Rough Rush's concept art much since we started the development, so here you go!
Concept of Mouse "destroyer" created by consoles to kill PC-man. One of the boss in game.
A glimpse into one day-to-day discussion: how we decided to include a simple and meager tree into the game.
Tanzia's beta updates with gem crafting, revamped visions and tons of bugfixing.
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