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Tag "collision"
DevBlog 15 - Binary Camera System

DevBlog 15 - Binary Camera System

News

How to stop a camera from clipping into models; without using raycasts (because my engine doesn't have easy an easy generic ray cast system).

DevBlog 13 - Large Scale Collision

DevBlog 13 - Large Scale Collision

News

Handling large scale collision for my carrier ships.

DevBlog 6 - Manipulating Time With Code

DevBlog 6 - Manipulating Time With Code

News

Implementing time dilation and collision shapes. Time dilation can be used in gameplay, but also to debug problems.

DevBlog 1 - Spatial Hashing and Separating Axis Theorem

DevBlog 1 - Spatial Hashing and Separating Axis Theorem

News

Space Battle Arcade uses a custom collision implementation designed for large scale battles. It leverages Spatial Hashing and Separating Axis Theorem.

Collision detection in 11th Dream

Collision detection in 11th Dream

Feature

Today we’ve brought a description of our collision algorithm for you who are interested in technical details of game engine programming. Collision detection...

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Tutorial

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

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