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Tag "Ciel Fledge"
[Ciel Devlog #27] NPC Characters Development, Battle Technique, and Exploration

[Ciel Devlog #27] NPC Characters Development, Battle Technique, and Exploration

News

In this devlog entry, we talk about writing NPC characters story and a glimpse on graphics for battle technique and exploration stage of the game.

[Ciel Devlog #26] Main Story and Voice Acting Progress

[Ciel Devlog #26] Main Story and Voice Acting Progress

News

The 26th Devlog details the progress of the story implementation and many things. The progress includes Voice Acting progress and new Backgrounds.

[Ciel Devlog #25] Back To Devlog

[Ciel Devlog #25] Back To Devlog

News

In this 25th devlog entry, we talked about what happened on the development side during the month of the kickstarter campaign for Ciel Fledge and the...

[Ciel Devlog #24] Traits with a Grain of Holidays

[Ciel Devlog #24] Traits with a Grain of Holidays

News

This 24th Devlog details various things that have not been explained since the alpha 0.4 demo, from damage numbers, new indicators, and a brand new mechanic...

Ciel Fledge alpha 4 demo (Linux)

Ciel Fledge alpha 4 demo (Linux)

Download

Ciel Fledge Alpha 4 demo. This demo will represent a release candidate for the full version of the game with almost all the UI elements fixed without...

Ciel Fledge Alpha 4 Demo (Windows)

Ciel Fledge Alpha 4 Demo (Windows)

Download

Ciel Fledge alpha 4 demo.This demo will represent a release candidate for the full version of the game with almost all the UI elements fixed without any...

[Ciel Devlog #23] Backgrounds & Calendars

[Ciel Devlog #23] Backgrounds & Calendars

News

The remaking of cutscene backgrounds and implementation of calendar system.

[Ciel Devlog #20] Refining the Schedule Sort System

[Ciel Devlog #20] Refining the Schedule Sort System

News

In this 20th entry of Ciel Fledge devlog, we talk about refining the schedule interface by giving new sort system and a new Social tab.

Ciel Fledge DEMO is now OUT

Ciel Fledge DEMO is now OUT

News

Ciel Fledge Alpha build demo can now be downloaded at our page files section.

Ciel Fledge

Ciel Fledge

Download

Raise your adopted daughter in 10 years as the fate of mankind hangs in the balance in this raising simulation game.

[Ciel Devlog #17] Adding Schedule Save Slots And An Announcement

[Ciel Devlog #17] Adding Schedule Save Slots And An Announcement

News

In this Ciel Fledge devlog 17th entry, we talk about adding improvements to the game such as schedule save slots. Also some announcement about the game.

[Ciel Devlog #16] Playtesting And Improvement

[Ciel Devlog #16] Playtesting And Improvement

News

In this 16th devlog entry we talk about extensive playtesting of the game and to improve it from the feedbacks received.

[Ciel Devlog #15] Music of Ciel Part 3

[Ciel Devlog #15] Music of Ciel Part 3

News

In this 15th entry of the devlog, our composer continue talking about music of Ciel Fledge, particularly its various battle themes.

[Ciel Devlog #13] Adding More Conveniences and Gamepad Support

[Ciel Devlog #13] Adding More Conveniences and Gamepad Support

News

In this 13th entry of Ciel Fledge devlog, our lead programmer talked about adding more conveniences in the game and gamepad support for more choice in...

[Ciel Devlog #12] Music of Ciel Part 2

[Ciel Devlog #12] Music of Ciel Part 2

News

The 12th entry on Ciel Fledge devlog is here. This time our composer is talking about the game music themes and where its influence came from.

[Ciel Devlog #11] UI Change… Wait, Now?

[Ciel Devlog #11] UI Change… Wait, Now?

News

In this 11th entry on Ciel Fledge devlog series, our programmer talked about the recent UI change from the designer that surprised him.

[Ciel Devlog #10] Road to Minimum Viable Product

[Ciel Devlog #10] Road to Minimum Viable Product

News

We are talking about making the minimum viable product on our game. How the game should be fun enough to play with bare minimum gameplay element.

[Ciel Devlog #09] Content Genesis

[Ciel Devlog #09] Content Genesis

News

Our programmer explain the sum of his work for the last few weeks, creating intro scene and in-game tutorials.

[Ciel Devlog #08] Closing The Gameplay Loop

[Ciel Devlog #08] Closing The Gameplay Loop

News

In this devlog we talk about the current progress on the game and how close we are on closing its core gameplay loop.

[Mini Update #04] Dynamic Home Camera and Polishing Schedule Menu

[Mini Update #04] Dynamic Home Camera and Polishing Schedule Menu

News

Here we talk about some of the progress we have made in the previous week. Mainly implementing dynamic cam on the home screen and further polishing of...

[Ciel Devlog #06] Holy Sword Excalibur - Slice System Up Edition

[Ciel Devlog #06] Holy Sword Excalibur - Slice System Up Edition

News

A rather short log report from our lead programmer, not really a reading material but a glimpse on what we have been doing the past few weeks on the programming...

[Mini Update #03] Various NPC poses and gestures in dialogue mode

[Mini Update #03] Various NPC poses and gestures in dialogue mode

News

This update is the continuation of the previous mini update where we talk about designing NPC portraits gesture and poses and its implementation in-game.

[Ciel Devlog #05] The Music of Ciel

[Ciel Devlog #05] The Music of Ciel

News

On this 5th devlog of Ciel Fledge, Our composer talk about the inspiration for Ciel Fledge music and its composition process.

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