Beyond the Long Night is a blend of chaotic roguelike action and charming indie adventure. Explore The Dark Mountain - a subterranean world full of monsters...
Now all visible objects in a scene can be looked at with the cursor without moving up right next to them.
I'm excited to announce that after two years of working on the game, Rainswept has finally been released and is now available on Steam!!
I'm super excited to announce that Rainswept comes out on 1st February for PC and MAC! :D
In the past couple of weeks, I’ve improved and implemented a couple of features. First, the interaction wheel has been updated. A few weeks back I asked...
Having completed the previous tasks of polishing the game and implementing visual improvements, I’ve now started with one of the most important tasks...
For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video below, meant redrawing a lot...
And finally, all pending tasks and missing parts have been completed! Now it’s on to bringing it all together, testing and improving everything as required...
ABOUT 'To Hell With Dave' is a narrative-driven adventure platformer for the connoisseur of the absurd. Explore a world full of charming characters and...
These past few weeks I’ve spent most of my time creating the diary system and adding notes for it, but the most exciting news are the new speech bubbles...
These updates have become slightly less frequent, but that’s mostly because development work has me completely absorbed + there’s been a lot of non...
During the past weeks, after wrapping up campaign related work, I dived head first into finishing up the remaining scenes so as to bring the core of the...
The Rainswept Indiegogo crowdfunding campaign has reached its final 24 hours. If you’ve been holding off for the end of the campaign to support it...
Physical rewards tiers are now available for the Rainswept Indiegogo campaign - These include stickers, posters, mugs and T-shirts!
I’m really excited to announce that the Indiegogo campaign for Rainswept is now live! Also check out the new trailer here.
A small but very important update today - I wanted to let you guys know that I’ll be launching an Indiegogo campaign in order to crowdfund Rainswept...
This week I’ve got something cool to show you - the process that I’ve used for creating a couple of short cutscenes so far for Rainswept. Check it...
Hi there! I decided to record me painting a cloud that'll be used in Rainswept. Also, I love painting clouds.
It’s been a while since the last devlog, mainly because I’ve been working on the final scenes of the game. I wouldn’t want to show anything related...
It's been a while since the last devlog, but development is moving along smoothly. Almost 80% of the game's content has been created, which will then...
The past few weeks I've been working on adding new locations, story bits and new systems to play with. I've been playing around with ideas to allow players...
After taking a break for a few days, this week’s been witness to hardcore development!
The journey so far, and what's yet to come in the development of Rainswept.
Hi! Today's devlog is about the simple method being used for creating 2D lighting effects in Rainswept. As the name suggests, weather plays a major role...
There's been a lot of progress made in recent days on the visual polish front, one of them being adding some life to one of the character's hair!
This week there's been a bunch of work done in terms of more dialogue and story related stuff for the new scenes. At this moment, almost half the total...
Apologies for about 20 days of silence (jeez, time flies!) but I'd been travelling due to family commitments over the past week and a half. I did manage...
Say hello to a new character: Doctor Martinez! He's in charge of performing the autopsies on Chris and Diane.
After many months of creating the foundation and preparing the demo, it's a pretty good feeling to cross that milestone and to finally start work on completely...
Hello! So for the past 10 days, as promised, I've been working on fixing and improving the demo based on your feedback. I've also released a Mac OS build...
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