Greetings everyone, on this weeks blog post we wanted to share the new fracture system.
Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the...
Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks.
MOTHERGUNSHIP will hit online stores on July 17th on PC, PlayStation 4, and Xbox One!
Welcome to our final Dev Blog before the launch of our indirect god sim Crest! We're still rather relaxed because things are going well, but that will...
Creating the key art for a video game might not be one of the things that most of the devs will consider as their priority, but it can definitely be a...
Two weeks left until the launch of Crest - an indirect god sim and it's looking pretty good! Here's what we've all been up to the past week.
It's been a very busy week for us but most importantly: We've got a launch date! It only took us for years to get here. :D
This week all our programmers gathered together to take apart Crest's code piece by piece to find what's causing the random crashes. We finally did! But...
More pixelated images, a folder named Company Secrets and running away from dangerous animals. Yes, this is how gamedev life looks like.
What a week it has been! We’ve put out two patches and one hotfix since the last Dev Blog but we’ve also done lots of other stuff this week!
Winter got you feeling chilly? Why not take a stroll through the Foundry Class Ship and dip your toes into the lava to warm up? Enjoy a tour in our new...
Concerns have been raised by our community if we've been replaced by robots. Not without reason if you look at all the stuff we managed to do this week!
Our first blog post in 2018! This year will have a lot in store for our little team, so let's start right away with all the work we managed to get done...
To kick-off the year nicely, we have prepared a new blog post. This time, we are having a first look at one of the bosses that you will be facing in MOTHERGUNSHIP...
Hello, sailors! We have been hard at work this week just like our cat up there, and we have some more great updates to share!
Hey folks! If you haven't checked out Fumiko! yet, there'll be some good reasons to do it soon. With the new update, some new exciting content will get...
Hey IndieDB! I wanted to give you a quick update on what I am currently working on. These changes will be added to the game in the next big patch that...
Hey everyone! I didn't stop reading your feedback and there are some things I want to do to make the game an enjoyable experience for everyone.
It is the last Monthly Blog Post of the Year explaining the main changes since the last one.
The first post talking about The Archer and its development. Each week a new subject, the first week is all about Campaign Map.
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