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Tag "behind the scenes"
Hero... Victims of Be My Horde

Hero... Victims of Be My Horde

News

Find out more about exploding Sheep, healing Priests and poor Peasants. We take a closer look at minions available in the Be My Horde demo!

Powerful, Evil and Seductive - Making of a Lovable Antihero | Devlog #1

Powerful, Evil and Seductive - Making of a Lovable Antihero | Devlog #1

News

Meet Moriana - a formidable and seductive necromancer. We put a lot of effort into creating this character and we wish to take you on a journey behind...

The edge of the world - The Starving Tournament devlog

The edge of the world - The Starving Tournament devlog

News

The new update 0.77 of the Starving Tournament with new features and: The Energy Shield to prevent players from falling out of the arena

Summoners Fate reveal trailer, wins qualifier for NGDC and joins the PAX10

Summoners Fate reveal trailer, wins qualifier for NGDC and joins the PAX10

News

In-development game Summoners Fate has recently been handpicked as one in a very narrow field of games at DreamHack Beyond and now has a chance to win...

Devlog #3 Bosses

Devlog #3 Bosses

News

Welcome to another devlog! Today we’re here to talk about a few of the bosses of Okinawa Rush. We’ve already covered the heroes so it’s only fair...

How a marketing illustration is born

How a marketing illustration is born

Feature

I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.

Behind the scenes of 911 Operator Interactive Movie

Behind the scenes of 911 Operator Interactive Movie

News

Working hard late night on the set of the trailer for our upcoming indie game 911 Operator Interactive Movie.

Devlog #2 - User Interface

Devlog #2 - User Interface

News

You already know what’s happening with the in-game environment, so in this devlog we would like to talk about another visible part of the game, but...

Event CG, behind the scenes...

Event CG, behind the scenes...

News

Full illustration for events in game are in progress! Let's have a peek behind the scenes...

New enemies added - anthromorphic wolf and his pet!

New enemies added - anthromorphic wolf and his pet!

News

This week we added a couple of new enemies that we wanted to share with you. We created an anthromoprhic wolf and a pet wolf. These two live in the snowy...

Inspiration sources for Ranger's Quest and tips for you!

Inspiration sources for Ranger's Quest and tips for you!

News

How many times have you heard a creative person hit a barrier like writer's block, or just having no solution for coming up with something creative? We...

The Numbers Game – development log #174

The Numbers Game – development log #174

News

In today’s devlog, you can read up on what’s happened in one of the most eventful weeks Prosperous Universe has ever had and, for the first time ever...

Official Update #5 is now live on Steam!

Official Update #5 is now live on Steam!

News

Official Update #5 is now live on Steam! Leaderboards, daily/Weekly missions, campaign creation tools to the map editor, and more!

Dev Diary #2: From Idea to Product

Dev Diary #2: From Idea to Product

News

A retrospective look at the journey from a cool idea to a product that could actually be published and played.

Behind the scenes of Clam!

Behind the scenes of Clam!

News

Have an exclusive look at the making of art of the Clam Man! Wait is it exclusive did you post this on twitter already martin god damn it martin

The Protectors: Why we did what we did - Part 2

The Protectors: Why we did what we did - Part 2

Feature

This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 2 of 2.

The Protectors: Why we did what we did - Part 1

The Protectors: Why we did what we did - Part 1

Feature

This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 1 of 2.

A Story of (defun games ())

A Story of (defun games ())

News

Thanks for your interest in Defun Games and Spycursion. Here's the story behind our team and our vision for Spycursion.

Children of Liberty - State of the Game, Spring 2018

Children of Liberty - State of the Game, Spring 2018

News

Check out what Lantana Games has been up to with Children of Liberty in the first quarter of 2018!

techincal problems

techincal problems

News

what happend with my green key? why is it in my hand?

Guard Duty - Behind the Gates ► Episode Two: Animation Overhaul and Chasing Chickens

Guard Duty - Behind the Gates ► Episode Two: Animation Overhaul and Chasing Chickens

News

The second episode in our 'Behind the Gates' series has been released!

Guard Duty - Behind the Gates ► Episode One: NGF and Asset Workflow

Guard Duty - Behind the Gates ► Episode One: NGF and Asset Workflow

News

Guard Duty - Behind the Gates ► Episode One: NGF and Asset workflow. In this series we take a behind the scenes look at the development of our graphic...

Game Dev & Design - Combat Visual Scripting (part 2)

Game Dev & Design - Combat Visual Scripting (part 2)

Tutorial

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

Coming Up for Expo at University

Coming Up for Expo at University

News

Next tuesday we're appearing in public to showcase our game. It will be our first public display of what we've been working on, and we're all nervous.

Game Dev & Design - Combat Visual Scripting (part 1)

Game Dev & Design - Combat Visual Scripting (part 1)

Tutorial

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

Tutorial

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

We are Half Way Through our Campaign

We are Half Way Through our Campaign

News

We are half way through our campaign. This update includes a new behind the scenes video and a new character design where we need your help to decide.

Behind the scenes - 3 Years of Prototyping

Behind the scenes - 3 Years of Prototyping

News

We been working on Jazon and the Dead for 3 years now, we decided to create this look back where we play old prototypes.

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