Take a first glimpse at infantry in Assembly RTS! Dive into this week's Assembly RTS updates, the physics-based strategy game!
Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are - chill, laid-back...
Animation compilation and extension - from running and slashing to dying. The frame of many animations has been fixed, also added missing animations from...
Take a look at our new parry mechanic in action!Learn about our implementation and how it works in this week's devlog.
Moby the Shark! Moby the Shark is the high-end technology of the Galactic Federation, designed for one purpose - to hunt pirates. First, it circles its...
This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal notes...
Hey everyone - Work in progress! We are working on integrating animations for our Quacken. The animations are - Roar, Movement, Right Attack, Left Attack...
Today we're gonna talk about some of the new animations we made for helena.
Hello everyone, this week we bring you new updates, we have the first animations and a test for the initial cut scene.
Today we will present to you all the animations we have been working on the past days. The animations are for Alena and Telarion.
Over 170 [!] particle images are included in the Mercury Particle Sandbox. You will also encounter various presets and sample projects. Come take a look!
We are using SteamInput & the Sandbox-Event-System to control a car created out of a particle effect 🚗 Come take a look!
Json-Export, Custom-Icons, View-Icons and a Tab-Context-Menu - Polishing things up before going early access 🎨
Creating new projects and loading existing ones - the "Project Hub" combines both! 👨👩👦 Take a look and read a short traffic and numbers...
Modernizing the GUI, adjusting some cogs and putting some machine oil here and there - the final steps before going Early Acess on Steam! ✨
Introducing the first enemy of Elfscape: Ancestors. Explaining of their AI, gameplay videos, screenshots.
Let's put a factory into operation by letting it smoke! Don't worry we are using eco-friendly energy. 🌲
How to create a skill animation? Today, we delve into the art creation process of The Last Spell! And there's a little surprise at the end!
Graphics proposals for level background, screenshots from crystal level.
Today a Magicka Spray Spell has been cast! Or maybe 1000nds of them! However, come and take a look at the latest progress I made with the Sandbox.
I tried to catch the sun like Māui and then I modulated many balls out of it. The result: FIREBALLS!
Create Particle Effects, Animations, Banners and Prototypes without programming knowledge in this unique Sandbox. Export Image Sequences, GIFs, APNGs...
We are the developers of the Mercury Particle Sandbox on Steam. Welcome to our profile page!
OK, so, I know i'm late! I was working on a bit more of content, so might aswell show it, no? Anyways, I've made the HP system and the animation basis...
You thought we were dead, right? Well, actually not yet.
This video shows some "Behind the Scenes" of the new animations for Ahmad al-Ghazzawi, the protagonist of Fursan al-Aqsa - Knights of al-Aqsa Mosque...
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