More visual FX work on weapons and shields, an update for our space whale bobblehead backer reward, and a concrete date for our next patch.
Few GIFs of new area (WIP) and new mechanics: checkpoints and power cables!
The Persian Empire Rises Again And It Wants It's Rightful Land Back!
Twice every week a live stream from Baby Duka game studio in Copenhagen will document the development of a brand new and exciting 2D platformer creation...
Another quick weekly update, a look at our Cruiser, and some thoughts on weapon systems.
Latest progress of this week (not visible in the demo, only for the final version)
The question that often comes back is: "What does the family look like before it disappears?
The art team continues to work on our capital ships, and Flavien continues to implement new gameplay features as we prepare to release another patch.
Looking towards our next patch, weapons, and a mesh update for the Destroyer.
The newest releases of the mod now include a few gameplay changes. Items, Brad's moves, and a few bosses (Just Satan). Try it out and give me some feedback...
Hey everyone, it’s time for your first weekly update of 2018!
Welcome the main hub for development of a new Indie Title “Into the Deep”
A brief overview of the work in progress on a stage of the game. Ben and his little brother.
Greetings, witches! We've been hard at work since last we spoke. We'd like to show you a bit of what we've been up to and take a moment to write about...
We're looking for more audience and raising awareness.
We returned to our project and slightly revised its submission.
Wrapping up 2017 with a short but sweet progress report. We're looking forward to a great 2018 for I-Novae Studios and Infinity:Battlescape.
KNIFE ENT is actively working on the action scenes.
This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.
Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...
Big game evolution I recalculated my animations and added framerate in each animal. Now, the movements are smooth.
Weapons development has begun, including weapon types, fx, and balancing. We also review some of the bugs that were found and fixed during the Alpha Weekend...
Another week passed and it's time to look back what did happen in Area 86!
Reborn's community are growing and we want show you some screenshots.
DATA! A weekend of access for our Alpha backers has proven incredibly valuable. Bugs fixed, user insights and input received, and we're already applying...
Few w-i-p screenshots from continuation of 'Rise of Insanity'. Full Version, also called as a 'Chapter 2' of our horror game is on the way.
Tomorrow we'll be hosting a Pre-Alpha weekend for all our Alpha backers and above. A lot of new content has been added in the past few weeks, however...
Working on the UI and customizable effects for our Game Xeno Time Inception.
New alpha+ play-test week-end! Hey everybody. As we’ve done last January, we’re going to organize a new alpha play-test week-end next week. Anybody...
After a long pause due to personal issues, i'm back on track with the game. All levels are done and i'm now chasing bugs and fine tuning everything for...
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