It’s finally happening! Pine is coming to Steam, Kartridge, GOG and Nintendo Switch on October 10th - less than a month away! Check out the brand new...
Here’s finally another (long overdue) update post! The whole team has been so hard at work to make every aspect of the game better, as we’re moving...
We are so excited and privileged to share with you finally that Pine is due to release in August later this year for PC and Nintendo Switch!
With the release year officially started for Pine, we can definitely feel the pressure building up, but also excitement to give the game to everyone...
Right at the end of the year, time for a short recap about some of the work we did in the last two months. We’ve been diving so deep into the island...
Time for a little summer recap! It’s been an incredibly hot summer here in the Netherlands, but we’ve been working harder than ever on Pine to fill...
We are eager to share some cool stuff we worked on last month, and to tell you all about where we’re headed.
Another monthly update! We have been more silent than ever this month, but only because we were working hard on so many things and didn’t find the time...
With a lot of cool Pine content waiting to be implemented, we’ve been spending just a bit more time on our intricate low-level simulation systems in...
A long blog, as we have a lot to say! Last week and this week had a bit of time snatched away because we were moving into a new office, but we've made...
A lot happens in two months! Not only did the year change, we made a lot of good progress in Pine. As usual, in 2018 we’ll keep you up to date with...
This week we finished the carrying Alpafant, as seen across Albamare and as prominently seen in parts of the story - the poor fella's looking good!
Another month, another update! We’re progressing well and have a very clear idea of the near future planning for Pine. Now almost starting on alpha...
More good progress this month! We showed a very early version of the demo at CHI Play Amsterdam, but we noticed it could really use some work in a few...
Last week we finished up the very first complete build of our demo - exciting times! We went to CHI Play in Amsterdam to show it. While we ran into some...
This month’s recap is a bit later than usual, but only because we’re chugging along on the demo for the Falconer tier Kickstarter backers - and for...
The 50th devblog already! And almost as if we knew, it coincidentally is quite a big one as we approach the first stable build of our demo. Let's go!
Summer flew by! Part of the team took a small break during August, so we thought we’d combine the monthly recap into one larger one for the summer months...
Progress is still going steady, as the 42nd consecutive weekly blog hits the web!
Things are going according to plan! We’re heading into a rough few months in order to get the most out of our early development towards the first vertical...
Lots of technological advancements this week! Important work was done on a large part of the island - caves (and therefore subterrains).
After reaching more than a whopping 121k for Pine, we felt more energized than ever to continue to develop the game and let all ideas come to full fruition...
This week we show off yet another traversal animation for Hue, some new VFX and some brand new concepts for one of Albamare's Vaults.
We show off new animations, concept art and some important technological advancements in this week's development blog!
This week we continued with the island's full spatial design, taking it from paper to the first digital steps.
Our Kickstarter campaign concluded this week with a number that still blows our minds: €121,480!!! It goes without saying that we're extremely humbled...
We take a closer look at the structure of organisms in Pine, as they grow through genetics, have systemic foundations and are moved by intricate state...
Another week on Kickstarter! Hitting near 57k, we're still on schedule, given that we can get a nice end boost within the campaign.
After weeks of preparation, this week we finally got around to cleaning up some things we had been working on.
After 7 months of preparation, we finally went live with our Kickstarter campaign for Pine - an action adventure game that adapts to you!
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