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Tag "3d modeling"
Modeling Old-timey Computer for a Game! Video Timelapse

Modeling Old-timey Computer for a Game! Video Timelapse

News

Watch how this 3D game asset is brought to life with the magic of Blender and Unreal Engine in this new and packed with knowledge Video Timelapse!

Modeling Bicycle for a game | Timelapsed Video

Modeling Bicycle for a game | Timelapsed Video

News

Just a video of me creating a broken bicycle for Random Thing Game with use of Blender 3.2 and UE4.

Modeling a Car in Blender | Timelapsed Video

Modeling a Car in Blender | Timelapsed Video

News

game-ready asset made with Blender 3.2 and Unreal Engine 4.

SoM - Environment Assets 6

SoM - Environment Assets 6

News

Once again we bring you an asset showcase! Check out our progress.

SoM - Environment Assets 5

SoM - Environment Assets 5

News

A quick weekend update on our assets. Check it out!!

Interaction’s mini puzzles and retopology

Interaction’s mini puzzles and retopology

News

This week we have an update on the state of the characters, we are currently on the retopology of the first character. Also see how we are making the...

3D Models!

3D Models!

News

We have a few 3d models to show, mostly from Sophia’s bedroom but also a little sneak peek at the Pearl’s room in the 90s.

Devlog #4: Art Sleuth - the case of the Machines

Devlog #4: Art Sleuth - the case of the Machines

News

In this Devlog, Catarina explains how we created the visual concept for the machines and human objects in Caapora - Oath of the Forest. Take a look with...

3D Fantasy Character Modeler (RTS)

3D Fantasy Character Modeler (RTS)

Job

<p>Hi!</p> <p>We're looking for a 3D Modeler to create a few models for us.</p> <p>You can find our game here: https://store.steampowered.com/app/1297660/Fragments_Moonrise/</p>...

3D Modeler needed for startup game Phoenix Heroes

3D Modeler needed for startup game Phoenix Heroes

Job

<p>We are working on an upcoming cartoon-style third person shooter game called Phoenix Heroes and are looking for a 3D modeler to join our team!<br />Phoenix...

All Roles for FPS/TPS Game | [REVSHARE] BLG

All Roles for FPS/TPS Game | [REVSHARE] BLG

Job

<h2>Hello!</h2> <hr /> <p>My name is Aidan Somerville and I am the founder of Bottom Line Games, and lead project designer of our current game, Global...

Character Artist | Team VITA

Character Artist | Team VITA

Job

<p>Be a part of the high-caliber development of EVER GONE, a high concept, narrative driven third-person adventure on <em>Unreal Engine 4</em>, with this...

3D Modelers and Animators

3D Modelers and Animators

Job

<p>Good day,</p> <p>Me and my colleague are looking for someone to assist us on our brand new project. The idea is a realistic looking FPS taking gameplay...

Making of complex environment for DARQ

Making of complex environment for DARQ

Tutorial

Here's my workflow for upcoming horror video game DARQ. The game is set in a lucid dream and there are a lot of cool and sometimes abstract environments...

Environment Artist (3D Modeling/Level Design)

Environment Artist (3D Modeling/Level Design)

Job

We are looking for an Environmental Artist who can 3D model, has experience with UE4 and who is willing to work for profit sharing. Profit sharing terms...

New Soulforge Dev Blog! Environment Design & AI

New Soulforge Dev Blog! Environment Design & AI

News

New Blog about our open world forest level and it's wildlife

Level Designer

Level Designer

Job

This artist will be in charge of creating a decent/suitable level for a dungeon runner game, with a Bloodborne theme.You must be skilled with Unity 3D...

Blender Foundation

Blender Foundation

Company

The Blender Foundation is an independent organisation (a Dutch "stichting"), acting as a non-profit public benefit corporation.

Interview with 3D Artist

Interview with 3D Artist

News

We sat down with our inhouse 3D generalist and chewed the cud!

Realistic weapons in Spy DNA: How deep does this rabbit hole go?

Realistic weapons in Spy DNA: How deep does this rabbit hole go?

Feature

If you’ve been following us for a while, you know that that realism’s a given, and a premise of our whole game, really. When we set out to build Spy...

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