It's a good game, but it lacks longevity for the price that it's currently selling. It has an appealing graphic style, with old school type of sprites. You can get a good laugh outta of it, but it lacks more content, it ends fast and the ending is very abrupt.
Overall as i said it's a good game, it has an interesting story and brings back to the past for some good point and clicky style adventure.
I've only used it for 2D games, and for that, I really like it. I used it to submit 2 (and soon to be 3) games for the Xbox 360. It takes a while to learn but if you look up tutorials online, learn why each command does what it does, and practice a lot, you'll soon learn how to take advantage of it and make a great game.
One thing that I don't like however is the way it saves games. I've had trouble using the code for it because it's pretty complicated. I had so much trouble that I only used it for a single game. Now I only used this feature on the Xbox 360 so I don't know about Windows Phone or PC.
In my opinion, it's a fine product once you know how to use it.
I do like this one because of it's very unusual gameplay mechanic and generous checkpoints. However, I've knocked a point off for the appalling graphics. I mean I know it's retro but we haven't had black and white graphics since the seventies and I wonder if "retro-style graphics" arn't just an excuse for something just plain bad.
See,you have to do some things by yourself.
I've seen that camera model at the start of the game before so in the full game you must make some 3d models by yourself.
level design is okay but not good enough
But i am looking forward to this game
To sum up my experience with this game in one word would be, confusion. I made a couple good/decent games - according to reviews in-game - and then felt confused by every subsequent game after those initial two. I tried and tried again, but no amount of research, or reviews gave me any clues as how to go about improving the games I put out. I never even left the garage I was so confused. This sucks for the review, since I haven't 'completed' the game yet. I have been unable to due to a lack of information.
I can give my honest, and complete opinion about the UI, though. I don't really like it. To me, it feels too simple having to access it by clicking anywhere on the screen. I don't really like the sliders either - that are used to determine how much work goes into making a game, and where it is best utilized. Or, perhaps I dislike the way the sliders are presented, and the lack of percentages representing the exact amount of work I want to put into something. The lack of number representation is usually why I dislike sliders. Every other aspect of navigating the menu feels just fine to me, though.
Perhaps it is my lack of experience with the game, but I don't feel as if I am running a company, or even trying to start one. With the experience I do have I feel as if I won't be managing anything other than the work put into each game. I believe my focus is entirely spent on 'the game' and I don't like that.
Despite these dislikes I have with the game, I still believe it's good. One just needs to get past these things, especially the confusion to really enjoy it. But I think that might be difficult for some people. I've given up on the game, but not entirely because of the confusion. I still feel like I won't be running a company, I just get this vibe I won't be doing anything other than making games - and that bores me. It's also occurred to me there may or may not be an "end game." I sincerely hope there isn't one, beyond simply running a, successful, company.
The game has a very nice atmosphere, scarys and random noises. Everytime the voice said to look behind me, I expected something to be there. I really liked the scarys that would cross in front of my view, and I love the fact that there is no flashlight in the beginning. It makes the game a little harder and more dependent on your vision. I enjoyed playing and I encourage you do too!
First of all, I liked the story, and the ending twist was well done, it was really mind-blowing. The problem is that it was too short in my opinion, you could have made something huge out of this "Cycle" thing, and we just get to see a small event. So, still a great story, good job with that !
Then there's the gameplay, which was i'd say too easy. Not a single puzzle, I really felt like you didn't know what to do to fill the minutes between the intro and the ending. The guard sequence was interesting, though I didn't appreciate the fact that we didn't get to see more from this new enemy.
About level design and detailing, I'm kinda sad considering that you made an awesome map after the portal : that sort of sanctuary was truly amazing. And then you got the real life levels, empty, no detailing, it really felt very awkward. So I give it 7 out of 10 : great ideas, some nice gaming moments, but it just feels like it was released before you could lead your ideas to the amazing results I hoped. I did not enjoy playing it, except for the ending and the "through the portal" map.