The editor is okay but it has many problems with it. For example just today, I put down a ladder area and the Player wouldn't climb it. At first I realized I didn't even save my map so I tried again and he still wouldn't climb it. Next, the editor crashes a bunch. To be honest, I have no idea how you were able to create amnesia the dark descent, penumbra, all that stuff not that they're bad games, they are amazing games! Third, I type something in the .hps file and it doesn't work. It's written specifically in the in the .hps file and the game should follow it but, no (that's actually not really a problem with the level editor, just a problem with the game). I get fed up with the editor almost all the time it's unbelievable. That's not all I have to say. Scripting is fun to do and it's awesome that you have given people the rights to create custom maps! Using the level editor is quite easy apart from the problems I've been having but yeah, that's what I have to say for the editor.
I liked this mod because you are a solid modder : detailing is good, mapping is nice, you managed to make pretty nice scripted events.
Scare throughout the story were successful on me, especially the exploding windows. I've never seen that one before and I it was a nice surprise.
Still, this mod kinda feels like it's unfinished : we don't get much about the story, the ending can come way too early, there's not even a cutscene at the end while you made an awesome one with the portal opening !
I think you did a good custom story, but slightly more work would have made it a lot better in my opinion. I still hope you'll keep releasing great CS, I like your work. Keep it up !
Graphics are nice, story line may be interesting (have to wait I guess, probably won't), some non-intuitive actions (though which adventure game in history avoided that pitfall?)...I personally play adventure games to be immersed into story and character, but as short as this "chapter" is and the fact that rest are not available I have to say I am disappointed. I would suggest to anyone (other than those helping with testing), to wait until all chapters are available so that the entire game can be enjoyed.
Sorry but this CS did not caught my attention. The design and visuals was beautiful and all with cool russian voice acting, but the story was to short, confusing and not that interesting for me. But good potential in you of course i think you have the skills to make amazing CS but felt this one should been faster paced with more complicated puzzles and challenges. Also need to work more with the horror atmosphere.
- Something refreshing
- Good story line in whole
- Great effects, voice acting and cut scenes
- Zero challange
- Bad level design (except for the forest part, see conclusion)
- Almost no monster encounters
- Shorter than expected
Let me start with by telling you I really appreciate that you take your time to create something unique and refreshing instead of the overused "you wake up in an unkown castle, get out" and it's obvious that you spent time on this, at least on the effects, voice acting and custom monsters.
However though, it looks like you spent very little time on the level design. The police station is stuck between mountains (the road leads right into mountains at both directions), the factory is pretty bland and lack details and the challange level is at bottom. The forest part when you enter the portal is incredibly beutiful so I was really surprised by how bland the other maps are.
You even faild to make it scary. I was scared once, but when I realized the first monster only spawned once and the other "monster", or what ever it is could not harm me, I wasn't scared at all.
Edit: Ending credits now added, although the rest still remains. A lot of the things can't be fixed either unless you remake the whole story.
In short, it was not what I expected it to be. It looks like you worked more on the cut scenes than the story itself. I did not enjoy this.
6/10 - Decent
+A very good Slender Man model
+The environments are eerily creepy and impressive
+The sounds are amazing
+The different light sources (Night Vision, Flashlight, Lantern)
+Finally, a Slender game on iPhone with different types of maps. Found it very enjoyable.
+Game Center achievements make it challenging.
+The difficulty is challenging
-The old Slender Man model is very ****** (the one in the demo)
-The player has no camcorder with him/her
-Too much blood for a Slender game
-How does signs fit in my pocket?
Overall I think it's pretty good for a Slender game
Goofy and random.
The game works and that's about it, there are mechanics and while some of them are just there and have no real impact (like hoarding money like a cave troll) the wrestling mechanic seems acceptable.
Wrestling, more specifically, grabs, counters and throws seem very random to the point in which an opponent which has considerably lower stats is able to defeat you without difficult at random times, this makes certain events specially "submission" matches a boring and tedious task. Speaking of tedious tasks, selecting your throws can be a pain considering how big the list is, how floody the menu interface is and the disorder in which they are placed, even if you know the throws that you like it is difficult to find that one specific throw as it is lost in a huge list.
On the positive side, this game can contain a few surprises, with matches or setups which are hilarious, a bunch of different wrestlers, random events that can change your or the enemy's gameplay significantly and the surprisingly huge amount of throws and grabs available.
This game is mindless fun but that's about it.
I don´t really get the game at this stage. The game is a mix of nice sound and athmosperic lighting paired with cheap graphics in some areas (e.g. the ground) awkward control and no real gameplay at all. You just run around looking for nothing. There´s no story, no UI and worst of all no game menu. Considering it´s an alpha release i give it a 6, the great atmosphere is killed by cheap effects (the sudden scream face appearing) and some strange dolls flying around.
Was very dissapointed with this mod. It won an award for best CS so I was very looking forward to palying it. Unfortunatley there was nothing special about it and was only a little suspensful. The brute at the end was also very boring and was just in the way
+Variety of levels
-Not enough scares
-Although there was different levels a lot of them were pointless
-Monsters were really easy to avoid
All in all this desrves a 6/10
Adorable and entertaining for the first 5 minutes, though I found a lack of motivation to go for the gold medals or indeed complete the game. This might be purely due to the fact I'm not into puzzle games, but it seemed far too short and simple. Blendimals may be much more suitable for android/iphone platform.
- A few good scares
- You were honest when you said you spent a lot of time making it glitch-free
- You have a decent story line
- Your "find this symbol and supplies are nearby" idea
- A lot of unlogcial moments
- 8 of 10 monsters spawned where I could see them
- Not much of a challange
- A huge lack of details and a lot of rooms/hallways are too empty
I think it was a decently nice experience playing this custom story. It's not good, but it's not bad either. The story behind it is pretty good. At leas it's not a cliche "you are trapped, get out" story.
Although, it's pretty empty and doesn't make any sense. 8 of 10 monsters spawned infront of my face which is something I really dislike (unless it's supposed to be a scare).
I managed to escape from a castle filled with monster and the character decides to go back inside? And who leaves a note at the castle door telling us exactly where the key is (fully visible right next to the door)? You might as well leave it unlock to make the job quicker for the burglars.
6/10 - Decent
The puzzles follow basic Amnesia standards and fit okay, and the note about the creatures coming out from a portal was creepy. The actual portal cutscene was also well done. However, the lack of monster action leaves something to be desired here; just walking out of the tower was extremely anti-climatic.
There are worse Amnesia mods than this, I am always glad to see ones like this with no horrible voice acting. Overall, this is a decent mod.