The spray paint feature was fun to mess around with to know end, but it didnt really feel scary whatsoever. I finished this, and it only takes about 20-30 minutes depending on how long you take between running from the monster and finding where to go. The monster itself isnt scary at all, its too bright, and the death cutscenes are very basic. The monster itself gets stuck a LOT on things ranging from the entrance to the toilets, the openings to vents(as in it would forget how to chase you for 5-10 minutes)and most annoyingly in the middle of the area where you collect the keycards, making it impossible to get past him without dying and hoping he doesnt get stuck again. Very glitchy, no real story, even in the notes, which did little to add any atmosphere. On the plus side though, you can slide like a ninja, which made it lots of fun to tease the monster (which my friends and I have named Mr. Squishy) and then sprint and slide through a vent. In summary, monster gets stuck WAY too much, no real atmosphere, spray can idea was awesome, too damn short.
This story is unique for it's wierd levels and intresting story, although it was pretty confusing and I did honestly hope for more challange and a deeper biography of the characters and a bit more details and a better variation of musics.
Also, key quests are overused in this story! Not to mention the flying naked guys...
4/10 - Okey
I have completely finished the game within a very short period of time [I would say may be an hour], yet the game feels like it is padded. There aren't many unique or interesting levels. The game presents itself as a puzzle platformer, but the puzzle part is too simple. Either the player immediately knows the how to reach to the goal or it is a guessing game of which portal leads to my destination!?
There are some hit detection problem where the ball bounced off a arrow box without triggering gravity shift, bit slippery control, but all that aside . . the game needs to have more depth. The game needs more interesting levels and more serious puzzling in order to appeal to the players.
I hope that update will solve may problems & bugs (balls stucked, balls passing through flippers, physics...) because this game has potential. In the current state, the game frustrates me. Too bad that it's impossible to save a ball by activating one of the flipper then very quickly after the other (I don't know the english vocabulary for this technique, the french term is "faire une fourchette").
Kenshi is an ambitious work in progress but only worth a 4 at the moment. Spamming 10's is just silly, there is a lot of unfinished and missing aspects to the game (that I'm sure will be added in time). I've purchased the game off Steam to support the developer but won't be be spending much time in the game until more features have been fleshed out and stability issues have been resolved. I'm very much looking forward to seeing the breath and depth of the final game when it is released next year.
The game graphics are quite nice. There's still several problem with the controls, which are clumsy (I see 2 pointers when I play). The netplay doesn't work to play with friends, it's all random, you can't decide who to play with. Then, the experience itself isn't good at all. We're throwed into the space, there's objectives everywhere, you don't know what is what. I've got a buff, nice! What does it do? It only stay for 2 seconds. What's the point of moving forward for like 30 seconds to grab a useless buff. Oh well. Nice try anyway.
I thought the graphics of this game was wonderful. The fact that you can change it up at your own whim is really interesting. Unfortunately, it doesn't seem to serve much more purpose than the visuals - some areas looked neater with one style and some areas were hard to navigate through with another.
I liked the idea of having a lot of different characters, but I didn't think the concept was executed too well. Chester is a very fast paced, but when you switch characters, the game just pauses and waits half a second before it continues after you've completed choosing your character. This sort of distrupts the flow of the game.
Switching characters also seems pretty redundant if you do it to counter enemy types - most enemies, while strong against one type of attack, will still die, though they need a few more shots. Only if your enemy is blocking your attacks completely, or if you need a different kind of attack, do you need to swap characters. Some of the characters have some special perks as well, but for the most part, you will want to change them for the different ways the bullets work.
Chester felt like Rayman on acid. While amusing to play around with, it has a lot of things packed into a platformer without any real sense of "why".
While visually appealing this game, frankly lacks gameplay. The main objective is to spearfish which turns out to be much more difficult than necessary. If you consider buying this game outside of a bundle please watch reviews and notice that no one is capable of reeling in fish with any kind of consistency.
Luckily, with improved mechanics or a fan patch this game could be saved. It would take a lot of work and the game, again while it looks good now, is going to quickly begin showing its age. If the developers are looking to cash in on a sequel they are going to need to really step up and make the game outstandingly beautiful and far more populated with fish or at least realistically sized schools as for now they are too small.
As always caveat emptor.
An underwhelming experience for certain.
I started the game unable to start out of fear that it would be scary (what can I say? I'm a wimp!) but was disappointed when I actually -did- play the game.
Granted this is beta, this is a review subject to change in the future.
Navigating the tunnels was not a difficult task. It was as simple as looking back at the last light source and pressing A or D. There was no challenge to the game. Additionally, you can interact with objects at any distance. I can be across the field in the House sequence and click on the shovel in the toolshed and successfully have it added to my hands. The most difficulty I had with this game was finding the key to the front door. The blurriness and a complete lack of any visual cue had me searching Desura to see if anyone else had found the key.
The initial title sequence's tower has -too- much bloom. The white washes out the brick. The dream sequence's blurriness in the house was distracting.
Despite those shortfalls, the game had amazing sound effects. I am in love with the flute that plays when you start the game. Despite the blurriness in the dream sequence and the bloom washing out the features of the brick with white I must say that the graphics were actually pretty good.
The shortfalls definitely outweigh the positives as far as this game is concerned. Hopefully a full featured release will hold more promise than the "beta" the game is currently in.
I can appreciate the work put into this mod. However, my personal experience with this mod was not so great. I found a couple game breaking bugs and was forced to load numerous saves to try and progress further.
The immersion of the game was destroyed a few times whilst I was playing due to holes in the map, flickering textures and in some of the maps I was able to simple run to the outside and see it's construction without any bounding boxes stopping me.
Voice acting was a plus in this mod and there was plenty of notes to read (though some of them contradicted each other and it wasn't clear what actually happened in the story at points).
Level design was okay, though I feel this mod would have benefited much more from further player testing.
Overall worth a play-through. Though I don't like the attitude of the dev at all. You shouldn't attack your playerbase but instead listen to their views and value your feedback - hurtful or not.
As its probably been said its very similar to Plants vs Zombies, the catapult function is its unique and high point, graphics are alright as well. However gameplay loses challenge/interest halfway through and becomes a slog and the lack of a campaign map or ending means theres no point in continuing once you done a few levels and experienced the general gameplay. Oh and the mini games are rather poor. Theres a missed potensial here.