Nice graphics but lacks a lot of polish in other areas, e.g. it takes ages to go from the menu screen to in the game with no indication that it's doing anything, can't redefine keys etc.
The difficulty in general I found way too hard. It's possible to lose all your life almost in an instant because there's no recovery time/invulnerable phase after losing a heart.
A setting for difficulty would have been very welcome. In fact, one thing that really affects how difficult you are going to find it is the weapon it gives you at the start, and that's random, so that's annoying.
I give this game a 3 and not a 1 only because I wasn't actually able to play when I booted it up. After waiting around a half hour for it to reach the Main Menu I was greeted by enormous amounts of lag that I could not avoid by switching the graphics to the lowest settings... speaking of which, the graphics in this game are nothing spectacular and appear dated by around 6 or 7 years. That's not to say it takes anything from the game mechanics, of course, just I don't see why it would perform so poorly; I rather think they should have opted for something even simpler and optimized it more efficiently.
Now, when I tried to actually play a game was when things got tricky. First I tried the tutorial - the loading screen took me another 10 or so minutes before it dropped me in. Plenty of lag at first but it all settled down... then I tried to perform a simple objective: "Select the barracks and train Swordsmen." Easy enough, you'd think. However upon selecting said trained Swordsmen I was instantly deafened by the 20db of their horrible call to be directed. After my initial shock and a soft massaging of my sensitive eardrum I clicked the unit again, still the audio clipped well beyond acceptable volume levels. I clicked another unit, no clipping. Swordsman, clipping. I turned the game audio down which solved the problem for about a minute... then I was deafened yet again.
At this point I quit the game, reopened and tried the online campaign, the loading time of which was around 10 minutes. All the audio outside music was now clipping, and nothing I could do would remedy the problem. The game was lagging every 5 or so frames, and I had to Alt+F4 out just to quit the game and avoid sitting there for another 10 minutes waiting to get to the main menu.
This could be a really great game, but for me it was absolutely unplayable and what I saw was fairly unremarkable. A very 'buyer beware' title in my opinion.
Graphics are about on par with that Slender redub... nothing special. Extremely blurry on any settings. The update appears to have done absolutely nothing gameplay wise. There is no supsense to this game. You know exactly what causes the monster to come, and even from what direction, every... single... time. At least Slenderman keeps you guessing and leaves you the hell alone at some point.
Some very nice polish, great sounds and a good atmosphere! But the mechanics are horrible.
There's no skill or dexterity involved in controlling the power of each shot - simply a slider. You pick the spin position, pick the power and then click the 'Take Shot' button. It's not spontaneous or exciting.
There's no hotkeys either, all commands are activated with mouse clicks only.
It feels very dumbed down and as if it was designed for a touch/phone interface.
This game was very disappointing as it has the framework in place for a great snooker/pool game, but the momentum, fluidity and pace of the game is handicapped by the interface and poor choice of game mechanics.
Ultimately I had very little fun and after a couple of hours I've had to uninstall it.
Very god game butt to easy mision and short.
I will hav a endles mod or NOD hunting ther its posible to make i from to easy and upp to inposible. (the game is to short)
It most have a online mision ther you kan play as GDI or NOD ther eath millitary base has as mision to desroy the Skrin/Fogeten to reach the tru
enemy and eleminate them.
And a big problem is that it isent posible to change all setings and if you change controls the game dosent know it and say the standard ke.
The only good thing about this game is the presentation. The rest is a cliched use of notes and a over done enemy type that doesn't even run when trying to catch the player. By the away, not allowing the player to run in a chase is anti-climatic...