- Uber will use a small number of GIL-Es as a counter to Catapults
- Uber more willing to scout with the Firefly
- Let Casual build the Manhattan because why not
- Properly exclude orbital fabbers from fabber counts where appropriate
- Platinum and Uber will develop more fabbers before trying to build nukes
- Gold through Uber will develop more fabbers before trying to build Titans
- Gold through Uber will check how the ground war is going before trying to build nukes
- All levels allow more fabbers to assist building a planet splitter Titan
- Adjusted handling of Sparks and Monstrosities
- Fixed broken behaviour for building more factories when floating
- Uber prefers Hermes and Wraith for local orbital scouting
- Uber Naval can now correctly expand its naval presence with naval fabbers
- Platinum no longer has behaviours for spending excess eco
- Uber won't use excess eco to expand its T1 presence outside of specialised subpersonality behaviour
- Only Uber Naval will now use excess eco to expand its naval presence
- Uber won't use T2 fabbers to build T1 factories outside of some specialised circumstances
- Fix possible issue with Platinum and Uber Commanders escaping by orbital transport
- Removed experimental give up behaviour that shouldn't have been in release
- Uber no longer makes more factories than intended when building for AA
- Uber uses a small number of Shellers as standard
- Uber uses less GIL-Es and Storms in invasion forces
Version 4.19.0 released
A version focused on pulling back some of the nuke love shown at the higher levels while also cleaning up some errors
Posted by quitchy on