• Register
Post news Report RSS See the recent progression of Portal Remastered !

Here is new screenshots from the first level and a the final version of Chell's animations !

Posted by on

Hello ! :)

After 2 month, I'm coming back with a few content to show.

Chell's animations

I know that I'm released a video on their animations 2 months (it's one of my latest article), but I've made some change to Chell's animations, and now, as it's finished, you can discover the final animations of Chell !


New screenshots of the game

In the game inself, I've made many changes on the lightning of the level, because I thought it was too lighted.
The "cryostase zone" (where you spawn in the first level) now has more stuff. You can see it on the screenshot lower. ;)
I've finished the observation room near this zone too.
And finally, I start to add cameras in levels. They do not work yet, but I'm on it.
I'm stop talking, here are screenshots :

Global view of the first level of Portal Remastered, on the 22nd of July 2017.

View of the spawn zone from the first level of Portal Remastered, on the 22nd of July 2017.

Observation room near the spawn zone from the first level of Portal Remastered, on the 22nd of July 2017.

Post comment Comments
ray_ervi
ray_ervi - - 19 comments

the shader might be a little bit too blocky on some props at your screenshot

Reply Good karma Bad karma+3 votes
InFinity_54 Author
InFinity_54 - - 19 comments

Yes, I'm still working on it ;)

Reply Good karma+1 vote
wilsonC
wilsonC - - 106 comments

I think your smoothing groups got messed up when porting from source to UE4, resulting in the blocky look.
Also, I think you should use static lighting instead. Fully dynamic lighting in UE4 has no light bouncing so it looks really flat (and in my opinion actually worse than the original game).

Reply Good karma Bad karma+2 votes
InFinity_54 Author
InFinity_54 - - 19 comments

Some parameters haven't been exported correctly, yes.
I will try static lighting, thanks for the suggestion :)

Reply Good karma+1 vote
wilsonC
wilsonC - - 106 comments

Actually I think the problem might be your lightmap UVs, but I can't really tell just looking at the screenshots. Anyways good work so far, looking forward to your next update :)

Reply Good karma Bad karma+1 vote
InFinity_54 Author
InFinity_54 - - 19 comments

I will work on that tonight or tomorrow, but I think you've the problem, UE shows a message about that then I build the lightning :P
Thanks :)

Reply Good karma+1 vote
LocustQ
LocustQ - - 488 comments

Is possible to run a VR in this game/mod?

Reply Good karma Bad karma+1 vote
InFinity_54 Author
InFinity_54 - - 19 comments

The game is not adapted to VR, at least for the moment. At the end of development, I can maybe try to adapt it. ;)

Reply Good karma+1 vote
Guest
Guest - - 689,044 comments

This looks really good and i am so hyped but, that is the most polygonal camera model I've ever seen. Still, this looks really awsome

Reply Good karma Bad karma+1 vote
InFinity_54 Author
InFinity_54 - - 19 comments

Thanks ! :)
Yes, it's a bit polygonal, because I wanted to test something with the camera. I will improve the camera after my tests, don't worry ;)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: