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It's time to start modding Comrades! Download the new Red Alert 3 MOD SDK and get those balance and total conversions pumping!

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Hot off the press from the official C&C site is news announcing the release of the Red Alert 3 MOD SDK. The development team claims it is the best game SDK ever, we shall let you "modders" decide that, as we eagerly await the maps and mods you can make using it. Here is the official release:

SDK

The Red Alert 3 MOD SDK provides not only the same, but also greater power than our previous C&C 3 MOD SDK. It also introduces a fresh breath of unique features to greatly simplify the process of compiling a mod with our new Red Alert 3 Mod BuildStudio. Download the SDK to start modding and be sure to download the other tools below as well. The MOD SDK includes a wealth of documentation and instructions to get you started!

Worldbuilder

Modders who will be creating multiplayer maps and scripted single player missions with their specific mod art assets will need to download our unique MOD SDK version of Worldbuilder. Please note, this version of Worldbuilder is only necessary for modders who would like to use their own art assets to create maps and missions with. If you are not creating new art for your mod or building a custom map with non-RA3 art assets, then you do not need to download this version of Worldbuilder. The Mod SDK version of Worldbuilder is significantly larger to accommodate compatibility with the Mod SDK as well as the game data. For further info, please refer to Question 3 in this interview.

UI Source Pack

The User-Interface source pack includes everything from the "APT" folder of Red Alert 3 (minus the SWF files) which previously could not be accessed. This UI screen pack will allow modders to use the Red Alert 3 User-Interface source files as direct reference for dimensions, file size, and art style if you will be modifying the UI in your Red Alert 3 Mod.

Red_Alert_Universe wrote: In the coming days and weeks we will be releasing various art source packs and further tutorial/documentation for Red Alert 3 & Uprising to provide modders a further breath of reference and source art when creating their mods.


With more to come in the forms of art packs, tutorials and documentation - you can expect to hear from us when this happens. I'm always excited to see what people can do once they get the means and the power. So cm'on modders what is stopping you from building your very only personal army of lazerbeam mounted sharks or kamikaze goats?

Post comment Comments
Arxae
Arxae - - 718 comments

best game sdk ever?
thats some bold claims :p

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INtense! Author
INtense! - - 4,100 comments

we didn't claim that, the guys over @ EA did.

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Arxae
Arxae - - 718 comments

i know :) it was directed at them =p

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LongBottom
LongBottom - - 233 comments

Lol?!
If they really believe it's the best (EA) then they obviously haven't used Source SDK before. Unless this RA3 SDK has the full C++ code to it's game, it won't even tickle Source.

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GunShip05
GunShip05 - - 321 comments

I doubt it will.

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DazJW
DazJW - - 237 comments

It's the same as the C&C3 one (http://www.commandandconquer.com/portal/site/cnc/article/detail?contentId=eae0dd9753180210VgnVCM100000100d2c0aRCRD) so it won't.

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Arxae
Arxae - - 718 comments

the source sdk allso doesn't come close to be the best :p not by a long shot xD

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DazJW
DazJW - - 237 comments

From Mastermind's interview with Apoc it's identical to the C&C3 one but has a GUI for the compiler.
If that's the case it's hardly going to be challenging any of the properly moddable games :P

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GunShip05
GunShip05 - - 321 comments

About time this came out!

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Nobodie
Nobodie - - 50 comments

Only thing good about this game is its grapchics

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DazJW
DazJW - - 237 comments

They're nothing remotely special.

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Spooboy
Spooboy - - 2,028 comments

Agreed, when I first saw previews I was blown away but horrified to see the mediocrity come release day.

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DazJW
DazJW - - 237 comments

It's always looked exactly the same...

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InStars
InStars - - 670 comments

Hell, it's about time!

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darth3pio
darth3pio - - 153 comments

That's StarCraft 2 not RA3, lol

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Finaly

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n5p29
n5p29 - - 8,538 comments

they also add the UI pack, so it will easier to mod rather than cnc3.
nice.

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DazJW
DazJW - - 237 comments

No it won't, it just saves you typing the compile stuff and you could do that anyway with a batch file.
All the actual modding is exactly the same.

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Dra6o0n
Dra6o0n - - 534 comments

I don't know about modding with this sdk being easier... Maybe its easy for professionals and veteran modders but newcomers and small modders probably still gonna have a rough time...

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Lt_Albrecht
Lt_Albrecht - - 150 comments

EA fails, they left out the shaders, you can't put any new models in... SDK almost void.

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Lazy6pyro
Lazy6pyro - - 501 comments

This is from Golan, "Seeing that the W3X are pretty much just xml files, you can export the models with the TW plugins and then manually change the shaders to the RA3 ones."

This maybe a way to get around that, but, I agree that they should have included them and the source, so we could just tweak them.

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-Golan-
-Golan- - - 454 comments

It works that way, true, but it's really just a workaround when you desperately need a model. Don't expect to get a proper work flow with this method.

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Altimeter
Altimeter - - 260 comments

how pathetic

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Kimbo
Kimbo - - 382 comments

lul @ this =)

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MrMattWebb
MrMattWebb - - 1,803 comments

meh EA. Business as usual.

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Tehkrad
Tehkrad - - 118 comments

lol wut works for cnc3? :O

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Hardo100
Hardo100 - - 1 comments

Sigmaharminizer it must have been the FUTURE TECH LOL

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