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Posted | Game Title | Author
WGR2 gore screenshots.
WGRealms 2

WGR2 gore screenshots.

Oct 7, 2009 WGRealms 2 8 comments

Screenshots of the gore in WGRealms 2. in game action shots with bloody gore splats.

How Saving Mechanics Affect Fun
Overgrowth

How Saving Mechanics Affect Fun

Oct 7, 2009 Overgrowth 31 comments

Game saving feels like a fairly benign topic at first. However, if you stop to reflect on the issue, the mechanics of progress saving have a dramatic...

Blog #88
Battle for Dune: War of Assassins

Blog #88

Oct 6, 2009 Battle for Dune: War of Assassins 0 comments

In this week's Battle for Dune blog we are showing off some of the redone map, Sand Trap and the final exterior of the Ix War Factory.

Valve grabs another Modder!
Game

Valve grabs another Modder!

Oct 6, 2009 38 comments

IceFrog the current modder who is maintaining DotA (Defence of the Ancients) a popular mod for WarCraft 3 has been whisked away on the Valve success train...

Ambient occlusion for characters
Overgrowth

Ambient occlusion for characters

Oct 5, 2009 Overgrowth 22 comments

We've already discussed ambient occlusion for terrain and for objects, but we haven't yet discussed how it applies to characters. Ambient occlusion (AO...

Interceptor Shield Update City Suburb Meshes Done
Interceptor Shield

Interceptor Shield Update City Suburb Meshes Done

Oct 5, 2009 Interceptor Shield 0 comments

We have not been inactive since our last update just been bust finishing new interface elements for main menu and ingame and are working on new meshes...

A Frozen Synapse Art and Audio Update
Frozen Synapse

A Frozen Synapse Art and Audio Update

Oct 5, 2009 Frozen Synapse 3 comments

A brand new fantastic overview screenshot and the very first in-game audio track for you to listen to...

Just giving you guys an update.
Gundam RTS

Just giving you guys an update.

Oct 5, 2009 Gundam RTS 3 comments

Nothing major just a new model which is a base a good base for some new models.

WGRealms2 Screenshots.
WGRealms 2

WGRealms2 Screenshots.

Oct 4, 2009 WGRealms 2 10 comments

Screenshots from Episode1 of WGRealms 2 GAME. WGrealms 2 will have 4 levels, 1 intro and 3 main levels. The game has many enemies/weapons and boss fights...

Blog 150-152
Red Alert 2: Apocalypse Rising

Blog 150-152

Oct 3, 2009 Red Alert 2: Apocalypse Rising 8 comments

A Triple blog update for the lack of blogs the past few weeks.

Progress Update 5
Aero Empire

Progress Update 5

Oct 3, 2009 Aero Empire 16 comments

Lots of updates this time, including the completion of the game logic engine, finished models and more.

Anatomy of a Scene
Natural Selection 2

Anatomy of a Scene

Oct 3, 2009 Natural Selection 2 18 comments

Two weeks ago we we posted some screen shots of the new marines in Natural Selection 2. We were really happy to hear the overwhelmingly positive response...

Dev Diaries: Red versus Blue
Nuclear Dawn

Dev Diaries: Red versus Blue

Oct 2, 2009 Nuclear Dawn 5 comments

Hello again from the Lucky Developer of the Week! My name is Igor, and I lead design for Nuclear Dawn. Many try their hand at the noble art of game design...

The Meaningless Diary of an Indie Game Man Part 9
Frozen Synapse

The Meaningless Diary of an Indie Game Man Part 9

Oct 2, 2009 Frozen Synapse 6 comments

In which we discuss the development of Frozen Synapse, new graphical advances, design, audio, events management and LIFE. Oh, and you can still WIN CLASSIC...

Zombie Driver Announced
Zombie Driver

Zombie Driver Announced

Oct 2, 2009 Zombie Driver 33 comments

Some of you may remember EXOR Studios as the team behind the mod D.I.P.R.I.P. Today we are proud to announce that for some time we have been working on...

Character rim lighting
Overgrowth

Character rim lighting

Oct 1, 2009 Overgrowth 28 comments

When I loaded Aubrey's new rabbit model, it was clear that we needed a new rendering method in order to do it justice. Our basic object shader works best...

Fog effects
The Swapper

Fog effects

Sep 30, 2009 The Swapper 7 comments

The Swapper is incoming single- and multiplayer 2d-platformer with heavy emphasis on surreal and scary atmosphere and tricky puzzles. In this article...

Normal map vs. mesh
Overgrowth

Normal map vs. mesh

Sep 29, 2009 Overgrowth 37 comments

Whenever we post a new model for Overgrowth, a comment we often get is "there's no way that can go in the game -- there are way too many polygons!" That...

Blog #87
Battle for Dune: War of Assassins

Blog #87

Sep 29, 2009 Battle for Dune: War of Assassins 3 comments

In this week's Battle for Dune blog we'll be showing off the improved House Ix War Factory and the Ordos Mortar.

Just letting the Community Know what we're up to
Dark Storm

Just letting the Community Know what we're up to

Sep 29, 2009 Dark Storm 6 comments

Well we've all had our sidetracks and obstacles that have delayed Dark Storm such as homework and other day to day work. So i thought i would update the...

Sonic: TFH September Update
Sonic: The Fated Hour

Sonic: TFH September Update

Sep 28, 2009 Sonic: The Fated Hour 7 comments

After taking a month off, I return with a vengeance!

Machinarium: New Video
Machinarium

Machinarium: New Video

Sep 27, 2009 Machinarium 6 comments

New short video from Amanita Design's upcoming point'n'click-puzzle-adventure game Machinarium.

Cubme Released
Cubme

Cubme Released

Sep 25, 2009 Cubme 3 comments

Matuda games has released they first game - Cubme. Cubme is a puzzle/adventure game for everyone with no age restriction.

Alien Arena 7.31 will soon be released!
Alien Arena

Alien Arena 7.31 will soon be released!

Sep 25, 2009 Alien Arena 4 comments

An update of Alien Arena is on the way, featuring a number of new features, levels, and optimizations.

The Meaningless Diary of An Indie Game Man Part 8
Frozen Synapse

The Meaningless Diary of An Indie Game Man Part 8

Sep 24, 2009 Frozen Synapse 4 comments

A bit more in-depth chat about Frozen Synapse's art, LIFE and other stimulating matters.

Resolution Independent UI
Overgrowth

Resolution Independent UI

Sep 23, 2009 Overgrowth 22 comments

Most UI is designed in terms of pixels, with the assumption that a pixel is a constant unit of measurement. This is troubling because, depending on the...

Zero Gear Map Gallery
Zero Gear

Zero Gear Map Gallery

Sep 22, 2009 Zero Gear 10 comments

We recently got the 12th and last map before release put into the game. It is a little hard to appreciate how many maps we have made over the last 2 years...

Tides of Truth - Engine Update!
Tides of Truth

Tides of Truth - Engine Update!

Sep 22, 2009 Tides of Truth 1 comment

This update we're explaining some details about our Big Bunch Engine.

Another look at Gull City, with a bundle of screen-shots!
Crimson Crow

Another look at Gull City, with a bundle of screen-shots!

Sep 22, 2009 Crimson Crow 16 comments

Our new map is coming out very nicely, but in reality this is the 4th time we've made it. Why even bother? We can even explain how we got it wrong the...

GDC Austin: Wolfire’s PR Tips
Overgrowth

GDC Austin: Wolfire’s PR Tips

Sep 21, 2009 Overgrowth 18 comments

As you might know, we were recently invited to give a talk at GDC Austin about our PR strategy, which is essentially to be as open and transparent as...

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