Screenshots of the gore in WGRealms 2. in game action shots with bloody gore splats.
Game saving feels like a fairly benign topic at first. However, if you stop to reflect on the issue, the mechanics of progress saving have a dramatic...
In this week's Battle for Dune blog we are showing off some of the redone map, Sand Trap and the final exterior of the Ix War Factory.
IceFrog the current modder who is maintaining DotA (Defence of the Ancients) a popular mod for WarCraft 3 has been whisked away on the Valve success train...
We've already discussed ambient occlusion for terrain and for objects, but we haven't yet discussed how it applies to characters. Ambient occlusion (AO...
We have not been inactive since our last update just been bust finishing new interface elements for main menu and ingame and are working on new meshes...
A brand new fantastic overview screenshot and the very first in-game audio track for you to listen to...
Nothing major just a new model which is a base a good base for some new models.
Screenshots from Episode1 of WGRealms 2 GAME. WGrealms 2 will have 4 levels, 1 intro and 3 main levels. The game has many enemies/weapons and boss fights...
A Triple blog update for the lack of blogs the past few weeks.
Lots of updates this time, including the completion of the game logic engine, finished models and more.
Two weeks ago we we posted some screen shots of the new marines in Natural Selection 2. We were really happy to hear the overwhelmingly positive response...
Hello again from the Lucky Developer of the Week! My name is Igor, and I lead design for Nuclear Dawn. Many try their hand at the noble art of game design...
In which we discuss the development of Frozen Synapse, new graphical advances, design, audio, events management and LIFE. Oh, and you can still WIN CLASSIC...
Some of you may remember EXOR Studios as the team behind the mod D.I.P.R.I.P. Today we are proud to announce that for some time we have been working on...
When I loaded Aubrey's new rabbit model, it was clear that we needed a new rendering method in order to do it justice. Our basic object shader works best...
The Swapper is incoming single- and multiplayer 2d-platformer with heavy emphasis on surreal and scary atmosphere and tricky puzzles. In this article...
Whenever we post a new model for Overgrowth, a comment we often get is "there's no way that can go in the game -- there are way too many polygons!" That...
In this week's Battle for Dune blog we'll be showing off the improved House Ix War Factory and the Ordos Mortar.
Well we've all had our sidetracks and obstacles that have delayed Dark Storm such as homework and other day to day work. So i thought i would update the...
After taking a month off, I return with a vengeance!
New short video from Amanita Design's upcoming point'n'click-puzzle-adventure game Machinarium.
Matuda games has released they first game - Cubme. Cubme is a puzzle/adventure game for everyone with no age restriction.
An update of Alien Arena is on the way, featuring a number of new features, levels, and optimizations.
A bit more in-depth chat about Frozen Synapse's art, LIFE and other stimulating matters.
Most UI is designed in terms of pixels, with the assumption that a pixel is a constant unit of measurement. This is troubling because, depending on the...
We recently got the 12th and last map before release put into the game. It is a little hard to appreciate how many maps we have made over the last 2 years...
This update we're explaining some details about our Big Bunch Engine.
Our new map is coming out very nicely, but in reality this is the 4th time we've made it. Why even bother? We can even explain how we got it wrong the...
As you might know, we were recently invited to give a talk at GDC Austin about our PR strategy, which is essentially to be as open and transparent as...