We are currently recruiting as many talented people as we can for this project, and during this early stage of Bannerlord mod development that primarily means we need 3D artists familiar with modeling or animating weapons and characters, environmental artists to help build up an asset library for levels, 2d artists for PBR texture work and concept artists to help with design.
Preferably the artists have experience working with the Physically Based Rendering workflow in other game engines, as that is the workflow for art assets in Bannerlord, but it's not required as it is easy to learn. If you are not an artist, but would still like to help with development (programming, design, writing or funding) please feel free to apply so that we can build a team early.
The thread with more information on the mod is located here.