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Post news Report RSS New Overgrowth a145 video devlog

HD video demoing new features including more detailed blood effects (cuts, stabs, drips), blood texture has anti-aliasing and mipmapping, can exit back to main menu to load different levels, and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Can exit back to main menu to load different levels
- Retry/continue menu after victory
- More detailed blood effects (cuts, stabs, drips)
- Blood texture has anti-aliasing and mipmapping
- Config setting to print key presses
- Fixed deleting attached characters and weapons
- Fixed multiple characters grabbing the same weapon
- Held weapons don't sparkle

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Post comment Comments
Hayst
Hayst

Mark my words Overgrowth is going to get the "Best Blood Effects Award" the year it comes out.

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nosfer4tu
nosfer4tu

Agree. These blood effects are the best i've ever seen.

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KEEP_IT_UP!
KEEP_IT_UP!

true! +1 for you two - i ask myself why no other game came up with some similar effects till now, the stab blood effect (whole) looks so real its almost creepy :D

awesome work @ dev's.

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Daye_Williams
Daye_Williams

a true sequel..this is..(loll everytime I watch one of the devlog vids I boot up Lugaru)

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Flash112
Flash112

The blood effects... @_@ cool!

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Newbez
Newbez

i'm hyped for this game :)

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SPTX
SPTX

That's great.

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Scorpionov
Scorpionov

the blood effects are so cool keep up the awesome work

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SPY-maps
SPY-maps

everyone has already said it;

THIS BLOOD EFFECT IS SO GOOD!!!

never seen something that accurate before in a game qua blooding!!

leon

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JohnYukon
JohnYukon

This will be a remarkable technical feat and a fantastic game, I remember watching this game in it's early stages of pure skeletal meshes and displacement maps, now I want to preorder more than ever.

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Bluedrake42
Bluedrake42

wow the blood actually makes me squeamish 0.o
And I play a lot of gory games

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Coloc
Coloc

I can smell Watership Down inspired levels when this come out.

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xhunterko
xhunterko

Did not look at rabbits the same way after seeing watership down as a kid. To this day, the very mention of the movie makes me twitch.

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xhunterko
xhunterko

Oh my, more blood. You know, for those of us squeamish about the stuff, you could add different colored or rainbow colored blood. At least faces aren't exploding on me when I try to watch one of these. (a freind reccommended a fallout trailer, didn't get past 25 secs of exploding body parts)

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rocketmanj2
rocketmanj2

hey what about blunt weapons does it leave impact wounds or something along those lines?

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BluishGreenPro
BluishGreenPro

Absolutely amazing progress on that blood effect!
I still say the blood should not look so shiny. Correct me if I'm wrong, but doesn't blood-soaked fur look a bit more dark and non-reflective?

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Assaultman67
Assaultman67

Has anyone seen that one episode of "The Venture Bros." where Brock Sampson is "preying on the enemies fear" by running around naked covered in the enemies blood? I have a feeling there are going to be moments like that in this game. (lol)

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Robbinnie
Robbinnie

I always hated games with fake blood effects...
So im very excited about Overgrowth!!

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MasacruAlex
MasacruAlex

This game is going to be amazing with such in debth wounds... I can imagine I won't get bored by simply fighting over and over.. I didn't in GTA IV where I just like to hit peds and see them fall since years :) I still do it, this if it'll be modable it's going to be amaazzing! Screw the haters

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AlekZanDer
AlekZanDer

All I'm wandering now is how much calculating power will be required for this game to run...
But this is some great stuff.
Hmmm... The story line of this game is currently:
a) Not in development
b) Not started
c) Secretly developed

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