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Post news Report RSS Neon Tail - Devlog 02

The develop log of Neon Tail on March 18th, 2018. *Set up and testing new environment and props workflow. *Refined mockup, reorganize, updated or modeled environment and props. *Created a bunch of tilable normal maps. *Grinding now zooms out on player's left stick input. *Head follows camera all the time, instead of following only at low speed and looking forward at high speed

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I've been poking around level design ideas in the residence area and been figuring out how a giant spill of coffee can serve as a grindable rail from many angles.
Other than that :
- Set up and testing new environment and props workflow.
- Refined mockup, reorganize, updated or modeled environment and props.
- Created a bunch of tilable normal maps.
- Grinding now zooms out on player's left stick input.
- Head follows camera all the time, instead of following only at low speed and looking forward at high speed

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crazysketch85
crazysketch85

Cool glide reminds me of tony hawk

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RocketJuice Author
RocketJuice

That's right, we used this game(Tony Hawk's Pro Skater) as one of NeonTail's references. :)

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