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Post news Report RSS Mini Update #3: Underwater Sensation Pt. 2

Hey guys, Nick here, and back with the next Mini Update. Last time we talked about some of the methods we are planning to use to create a greater sense of atmosphere and underwater-ness for the Microbe Stage. The main ones we listed were: Blur, 3Dness, and Heat/Light FX. Today we will discuss the other approaches, namely visual water effects, fluid dynamics, and particle effects.

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Hey guys,

Nick here, and back with the next Mini Update. Last time we talked about some of the methods we are planning to use to create a greater sense of atmosphere and underwater-ness for the Microbe Stage. The main ones we listed were: Blur, 3Dness, and Heat/Light FX. Today we will discuss the other approaches, namely visual water effects, fluid dynamics, and particle effects.

Read the full article here.

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KaelaMenshaKhaine
KaelaMenshaKhaine

I dont really understand much of the cell structure, and I was quite confused while I tried your demos so far but I was reading a lot about whole concept in the very early stages of Your development and I remember that Your project was promising, and I can see that it is really ambitious and complex, thats how it should be I guess and when You will realese the game where I will be able to evolve into some kind of land dweller I would be more than happy to learn some required knowledge to adapt into that ambitious project rather then see it dumbed down. I still wonder, will there be some kind of system that restricts or guides the future of evolution for our chosen specimen? I am wondering beacuse I remember playing Spore back in the day and I had to roleplay the evolution by doing maany slow steps just to make it enjoyable for me as growing arms and legs the very first day You left the ocean was quite dumb for me. Love what You do so far and keep up!

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